Popup ECS Refactor (#4692)
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@@ -6,14 +6,12 @@ using Content.Client.Chat.Managers;
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using Content.Client.EscapeMenu;
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using Content.Client.Eui;
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using Content.Client.Flash;
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using Content.Client.GameTicking.Managers;
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using Content.Client.HUD;
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using Content.Client.Input;
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using Content.Client.IoC;
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using Content.Client.Launcher;
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using Content.Client.MainMenu;
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using Content.Client.MobState.Overlays;
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using Content.Client.Notifications.Managers;
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using Content.Client.Parallax;
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using Content.Client.Parallax.Managers;
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using Content.Client.Preferences;
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@@ -32,7 +30,6 @@ using Content.Shared.Cargo.Components;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Dispenser;
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using Content.Shared.Gravity;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Lathe;
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using Content.Shared.Markers;
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using Content.Shared.Research.Components;
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@@ -166,7 +163,6 @@ namespace Content.Client.Entry
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ContentContexts.SetupContexts(inputMan.Contexts);
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IoCManager.Resolve<IGameHud>().Initialize();
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IoCManager.Resolve<IClientNotifyManager>().Initialize();
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var overlayMgr = IoCManager.Resolve<IOverlayManager>();
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overlayMgr.AddOverlay(new ParallaxOverlay());
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@@ -228,7 +224,7 @@ namespace Content.Client.Entry
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switch (level)
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{
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case ModUpdateLevel.FramePreEngine:
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IoCManager.Resolve<IClientNotifyManager>().FrameUpdate(frameEventArgs);
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// TODO: Turn IChatManager into an EntitySystem and remove the line below.
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IoCManager.Resolve<IChatManager>().FrameUpdate(frameEventArgs);
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break;
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}
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