diff --git a/Content.Server/Throwing/ThrowHelper.cs b/Content.Server/Throwing/ThrowHelper.cs index 2c5af74fd6..46035fd304 100644 --- a/Content.Server/Throwing/ThrowHelper.cs +++ b/Content.Server/Throwing/ThrowHelper.cs @@ -29,8 +29,8 @@ namespace Content.Server.Throwing /// A vector pointing from the entity to its destination. /// How much the direction vector should be multiplied for velocity. /// - /// The ratio of impulse applied to the thrower - internal static void TryThrow(this IEntity entity, Vector2 direction, float strength = 1.0f, IEntity? user = null, float pushbackRatio = 1.0f) + /// The ratio of impulse applied to the thrower - defaults to 10 because otherwise it's not enough to properly recover from getting spaced + internal static void TryThrow(this IEntity entity, Vector2 direction, float strength = 1.0f, IEntity? user = null, float pushbackRatio = 10.0f) { if (entity.Deleted || strength <= 0f ||