diff --git a/Content.Server/Throwing/ThrowHelper.cs b/Content.Server/Throwing/ThrowHelper.cs
index 2c5af74fd6..46035fd304 100644
--- a/Content.Server/Throwing/ThrowHelper.cs
+++ b/Content.Server/Throwing/ThrowHelper.cs
@@ -29,8 +29,8 @@ namespace Content.Server.Throwing
/// A vector pointing from the entity to its destination.
/// How much the direction vector should be multiplied for velocity.
///
- /// The ratio of impulse applied to the thrower
- internal static void TryThrow(this IEntity entity, Vector2 direction, float strength = 1.0f, IEntity? user = null, float pushbackRatio = 1.0f)
+ /// The ratio of impulse applied to the thrower - defaults to 10 because otherwise it's not enough to properly recover from getting spaced
+ internal static void TryThrow(this IEntity entity, Vector2 direction, float strength = 1.0f, IEntity? user = null, float pushbackRatio = 10.0f)
{
if (entity.Deleted ||
strength <= 0f ||