Moves SolutionContainerManagerComponent to Shared. (#20944)
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@@ -1,6 +1,6 @@
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Popups;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Content.Shared.Fluids;
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@@ -1,10 +1,11 @@
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Fluids.Components;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Popups;
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using Content.Shared.FixedPoint;
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using Content.Shared.Audio;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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@@ -2,6 +2,7 @@ using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Fluids.Components;
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using Content.Server.Nutrition.EntitySystems;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Clothing.Components;
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@@ -1,10 +1,10 @@
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using Content.Server.Administration.Logs;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.DoAfter;
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using Content.Server.Fluids.Components;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Reaction;
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using Content.Server.Spreader;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Database;
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using Content.Shared.Examine;
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@@ -1,9 +1,9 @@
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using System.Linq;
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using Content.Server.Chemistry.Components;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Chemistry.ReactionEffects;
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using Content.Server.Spreader;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.FixedPoint;
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using Content.Shared.Smoking;
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@@ -11,7 +11,6 @@ using Robust.Server.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Spawners;
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using Robust.Shared.Timing;
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using TimedDespawnComponent = Robust.Shared.Spawners.TimedDespawnComponent;
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@@ -6,6 +6,7 @@ using Content.Server.Extinguisher;
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using Content.Server.Fluids.Components;
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using Content.Server.Gravity;
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using Content.Server.Popups;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Cooldown;
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using Content.Shared.FixedPoint;
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using Content.Shared.Interaction;
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