add complete strings that aren't defined in content files to allow them to be mapped (#1105)
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@@ -35,6 +35,23 @@ namespace Content.Server.GameObjects
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}
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}
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// for shared string dict, since we don't define these anywhere in content
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[UsedImplicitly]
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public static readonly string[] _humanStatusImages =
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{
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"/Textures/Mob/UI/Human/human0.png",
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"/Textures/Mob/UI/Human/human1.png",
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"/Textures/Mob/UI/Human/human2.png",
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"/Textures/Mob/UI/Human/human3.png",
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"/Textures/Mob/UI/Human/human4.png",
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"/Textures/Mob/UI/Human/human5.png",
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"/Textures/Mob/UI/Human/human6-0.png",
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"/Textures/Mob/UI/Human/human6-1.png",
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"/Textures/Mob/UI/Human/humancrit-0.png",
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"/Textures/Mob/UI/Human/humancrit-1.png",
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"/Textures/Mob/UI/Human/humandead.png",
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};
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public override void ChangeHudState(DamageableComponent damage)
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{
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ThresholdType healthstate = CalculateDamageState(damage);
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