Add pipe coloring (#4261)

This commit is contained in:
Vera Aguilera Puerto
2021-07-12 09:59:45 +02:00
committed by GitHub
parent 6bbcf305bd
commit 077f158dda
17 changed files with 163 additions and 35 deletions

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using System;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Atmos.Visualizers
{
[UsedImplicitly]
public abstract class EnabledAtmosDeviceVisualizer : AppearanceVisualizer
{
[DataField("enabledState")]
private string _enabledState = string.Empty;
protected abstract object LayerMap { get; }
protected abstract Enum DataKey { get; }
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent(out ISpriteComponent? sprite))
return;
sprite.LayerMapSet(LayerMap, sprite.AddLayerState(_enabledState));
sprite.LayerSetVisible(LayerMap, false);
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
return;
if(component.TryGetData(DataKey, out bool enabled))
sprite.LayerSetVisible(LayerMap, enabled);
}
}
}

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using System;
using Content.Shared.Atmos.Piping;
using JetBrains.Annotations;
namespace Content.Client.Atmos.Visualizers
{
[UsedImplicitly]
public class OutletInjectorVisualizer : EnabledAtmosDeviceVisualizer
{
protected override object LayerMap => Layers.Enabled;
protected override Enum DataKey => OutletInjectorVisuals.Enabled;
enum Layers
{
Enabled,
}
}
}

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using System;
using Content.Shared.Atmos.Piping;
using JetBrains.Annotations;
namespace Content.Client.Atmos.Visualizers
{
[UsedImplicitly]
public class PassiveVentVisualizer : EnabledAtmosDeviceVisualizer
{
protected override object LayerMap => Layers.Enabled;
protected override Enum DataKey => PassiveVentVisuals.Enabled;
enum Layers
{
Enabled,
}
}
}

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using Content.Shared.Atmos.Piping;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Shared.GameObjects;
using Robust.Shared.Maths;
namespace Content.Client.Atmos.Visualizers
{
[UsedImplicitly]
public class PipeColorVisualizer : AppearanceVisualizer
{
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out SpriteComponent? sprite))
return;
if (component.TryGetData(PipeColorVisuals.Color, out Color color))
{
sprite.LayerSetColor(Layers.Pipe, color);
}
}
public enum Layers : byte
{
Pipe,
}
}
}

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#nullable enable
using System;
using Content.Shared.Atmos;
using Content.Shared.Atmos.Piping;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.GameObjects;
using Robust.Shared.IoC;
using Robust.Shared.Log;
using Robust.Shared.Maths;
using Robust.Shared.Serialization;
using Robust.Shared.Serialization.Manager.Attributes;
namespace Content.Client.Atmos.Visualizers
{
[UsedImplicitly]
public class PipeConnectorVisualizer : AppearanceVisualizer, ISerializationHooks
{
[DataField("rsi")]
private string _rsi = "Constructible/Atmos/pipe.rsi";
[DataField("baseState")]
private string _baseState = "pipeConnector";
private RSI? _connectorRsi;
void ISerializationHooks.AfterDeserialization()
{
var rsiString = SharedSpriteComponent.TextureRoot / _rsi;
var resourceCache = IoCManager.Resolve<IResourceCache>();
if (resourceCache.TryGetResource(rsiString, out RSIResource? rsi))
_connectorRsi = rsi.RSI;
else
Logger.Error($"{nameof(PipeConnectorVisualizer)} could not load to load RSI {rsiString}.");
}
public override void InitializeEntity(IEntity entity)
{
base.InitializeEntity(entity);
if (!entity.TryGetComponent<ISpriteComponent>(out var sprite))
return;
if (_connectorRsi == null)
return;
foreach (Layer layerKey in Enum.GetValues(typeof(Layer)))
{
sprite.LayerMapReserveBlank(layerKey);
var layer = sprite.LayerMapGet(layerKey);
sprite.LayerSetRSI(layer, _connectorRsi);
var layerState = _baseState + ((PipeDirection) layerKey).ToString();
sprite.LayerSetState(layer, layerState);
}
}
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent<ISpriteComponent>(out var sprite))
return;
if (!component.TryGetData(PipeColorVisuals.Color, out Color color))
color = Color.White;
if (!component.TryGetData(PipeVisuals.VisualState, out PipeVisualState state))
return;
foreach (Layer layerKey in Enum.GetValues(typeof(Layer)))
{
var dir = (PipeDirection) layerKey;
var layerVisible = state.ConnectedDirections.HasDirection(dir);
var layer = sprite.LayerMapGet(layerKey);
sprite.LayerSetVisible(layer, layerVisible);
sprite.LayerSetColor(layer, color);
}
}
private enum Layer : byte
{
NorthConnection = PipeDirection.North,
SouthConnection = PipeDirection.South,
EastConnection = PipeDirection.East,
WestConnection = PipeDirection.West,
}
}
}

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using System;
using Content.Shared.Atmos.Piping;
using JetBrains.Annotations;
namespace Content.Client.Atmos.Visualizers
{
[UsedImplicitly]
public class PressurePumpVisualizer : EnabledAtmosDeviceVisualizer
{
protected override object LayerMap => Layers.Enabled;
protected override Enum DataKey => PressurePumpVisuals.Enabled;
enum Layers
{
Enabled,
}
}
}

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using Content.Shared.Atmos.Piping.Unary.Visuals;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Atmos.Visualizers
{
[UsedImplicitly]
public class ScrubberVisualizer : AppearanceVisualizer
{
private string _offState = "scrub_off";
private string _scrubState = "scrub_on";
private string _siphonState = "scrub_purge";
private string _weldedState = "scrub_welded";
private string _wideState = "scrub_wide";
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
return;
if (!component.TryGetData(ScrubberVisuals.State, out ScrubberState state))
return;
switch (state)
{
case ScrubberState.Off:
sprite.LayerSetState(ScrubberVisualLayers.Scrubber, _offState);
break;
case ScrubberState.Scrub:
sprite.LayerSetState(ScrubberVisualLayers.Scrubber, _scrubState);
break;
case ScrubberState.Siphon:
sprite.LayerSetState(ScrubberVisualLayers.Scrubber, _siphonState);
break;
case ScrubberState.Welded:
sprite.LayerSetState(ScrubberVisualLayers.Scrubber, _weldedState);
break;
case ScrubberState.WideScrub:
sprite.LayerSetState(ScrubberVisualLayers.Scrubber, _wideState);
break;
}
}
}
public enum ScrubberVisualLayers
{
Scrubber,
}
}

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using System;
using Content.Shared.Atmos.Piping;
using JetBrains.Annotations;
namespace Content.Client.Atmos.Visualizers
{
[UsedImplicitly]
public class ThermoMachineVisualizer : EnabledAtmosDeviceVisualizer
{
protected override object LayerMap => Layers.Enabled;
protected override Enum DataKey => ThermoMachineVisuals.Enabled;
enum Layers
{
Enabled,
}
}
}

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using Content.Shared.Atmos.Visuals;
using JetBrains.Annotations;
using Robust.Client.GameObjects;
namespace Content.Client.Atmos.Visualizers
{
[UsedImplicitly]
public class VentPumpVisualizer : AppearanceVisualizer
{
private string _offState = "vent_off";
private string _inState = "vent_in";
private string _outState = "vent_out";
private string _weldedState = "vent_welded";
public override void OnChangeData(AppearanceComponent component)
{
base.OnChangeData(component);
if (!component.Owner.TryGetComponent(out ISpriteComponent? sprite))
return;
if (!component.TryGetData(VentPumpVisuals.State, out VentPumpState state))
return;
switch (state)
{
case VentPumpState.Off:
sprite.LayerSetState(VentVisualLayers.Vent, _offState);
break;
case VentPumpState.In:
sprite.LayerSetState(VentVisualLayers.Vent, _inState);
break;
case VentPumpState.Out:
sprite.LayerSetState(VentVisualLayers.Vent, _outState);
break;
case VentPumpState.Welded:
sprite.LayerSetState(VentVisualLayers.Vent, _weldedState);
break;
}
}
}
public enum VentVisualLayers
{
Vent,
}
}