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@@ -34,36 +34,38 @@ public sealed class WeaponModulesSystem : EntitySystem
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SubscribeLocalEvent<AcceleratorModuleComponent, EntGotInsertedIntoContainerMessage>(AcceleratorModuleOnInsert);
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SubscribeLocalEvent<AcceleratorModuleComponent, EntGotRemovedFromContainerMessage>(AcceleratorModuleOnEject);
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}
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private bool TryInsertModule(EntityUid module, EntityUid weapon, BaseModuleComponent component, EntGotInsertedIntoContainerMessage args, [NotNullWhen(true)] out WeaponModulesComponent? weaponModulesComponent)
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private bool TryInsertModule(EntityUid module, EntityUid weapon, BaseModuleComponent component,
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EntGotInsertedIntoContainerMessage args, [NotNullWhen(true)] out WeaponModulesComponent? weaponModulesComponent,
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[NotNullWhen(true)] out AppearanceComponent? appearanceComponent)
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{
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if (!TryComp<WeaponModulesComponent>(weapon, out var weaponModulesComponents) || !TryComp<AppearanceComponent>(weapon, out var appearanceComponent) || ModulesSlot != args.Container.ID)
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if (!TryComp(weapon, out weaponModulesComponent) || !TryComp(weapon, out appearanceComponent) ||
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ModulesSlot != args.Container.ID)
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{
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weaponModulesComponent = null;
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appearanceComponent = null;
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return false;
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}
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if(!weaponModulesComponents.Modules.Contains(module))
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weaponModulesComponents.Modules.Add(module);
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if(!weaponModulesComponent.Modules.Contains(module))
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weaponModulesComponent.Modules.Add(module);
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_appearanceSystem.SetData(weapon, ModuleVisualState.Module, component.AppearanceValue, appearanceComponent);
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weaponModulesComponent = weaponModulesComponents;
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return true;
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}
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private bool TryEjectModule(EntityUid module, EntityUid weapon, EntGotRemovedFromContainerMessage args, [NotNullWhen(true)] out WeaponModulesComponent? weaponModulesComponent)
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private bool TryEjectModule(EntityUid module, EntityUid weapon, EntGotRemovedFromContainerMessage args, [NotNullWhen(true)] out WeaponModulesComponent? weaponModulesComponent, [NotNullWhen(true)] out AppearanceComponent? appearanceComponent)
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{
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if (!TryComp<WeaponModulesComponent>(weapon, out var weaponModulesComponents) || !TryComp<AppearanceComponent>(weapon, out var appearanceComponent) || ModulesSlot != args.Container.ID)
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if (!TryComp(weapon, out weaponModulesComponent) || !TryComp(weapon, out appearanceComponent) || ModulesSlot != args.Container.ID)
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{
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weaponModulesComponent = null;
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appearanceComponent = null;
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return false;
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}
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if(weaponModulesComponents.Modules.Contains(module))
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weaponModulesComponents.Modules.Remove(module);
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if(weaponModulesComponent.Modules.Contains(module))
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weaponModulesComponent.Modules.Remove(module);
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_appearanceSystem.SetData(weapon, ModuleVisualState.Module, "none", appearanceComponent);
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weaponModulesComponent = weaponModulesComponents;
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return true;
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}
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@@ -72,11 +74,9 @@ public sealed class WeaponModulesSystem : EntitySystem
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryInsertModule(module, weapon, component, args, out var weaponModulesComponent))
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if(!TryInsertModule(module, weapon, component, args, out var weaponModulesComponent, out var appearanceComponent))
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return;
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if(!TryComp<AppearanceComponent>(weapon, out var appearanceComponent)) return;
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_lightSystem.EnsureLight(weapon);
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_lightSystem.TryGetLight(weapon, out var light);
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@@ -90,7 +90,7 @@ public sealed class WeaponModulesSystem : EntitySystem
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryInsertModule(module, weapon, component, args, out var weaponModulesComponent))
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if(!TryInsertModule(module, weapon, component, args, out var weaponModulesComponent, out var appearanceComponent))
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return;
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if (!TryComp<GunComponent>(weapon, out var gunComp)) return;
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@@ -104,7 +104,7 @@ public sealed class WeaponModulesSystem : EntitySystem
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryInsertModule(module, weapon, component, args, out var weaponModulesComponent))
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if(!TryInsertModule(module, weapon, component, args, out var weaponModulesComponent, out var appearanceComponent))
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return;
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weaponModulesComponent.UseEffect = true;
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@@ -115,7 +115,7 @@ public sealed class WeaponModulesSystem : EntitySystem
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryInsertModule(module, weapon, component, args, out var weaponModulesComponent))
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if(!TryInsertModule(module, weapon, component, args, out var weaponModulesComponent, out var appearanceComponent))
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return;
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if (!TryComp<GunComponent>(weapon, out var gunComp)) return;
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@@ -132,7 +132,7 @@ public sealed class WeaponModulesSystem : EntitySystem
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryInsertModule(module, weapon, component, args, out var weaponModulesComponent))
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if(!TryInsertModule(module, weapon, component, args, out var weaponModulesComponent, out var appearanceComponent))
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return;
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if (!TryComp<GunComponent>(weapon, out var gunComp)) return;
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@@ -148,7 +148,7 @@ public sealed class WeaponModulesSystem : EntitySystem
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryEjectModule(module, weapon, args, out var weaponModulesComponent))
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if(!TryEjectModule(module, weapon, args, out var weaponModulesComponent, out var appearanceComponent))
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return;
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_lightSystem.TryGetLight(weapon, out var light);
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@@ -160,7 +160,7 @@ public sealed class WeaponModulesSystem : EntitySystem
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryEjectModule(module, weapon, args, out var weaponModulesComponent))
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if(!TryEjectModule(module, weapon, args, out var weaponModulesComponent, out var appearanceComponent))
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return;
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_gunSystem.SetProjectileSpeed(weapon, component.OldProjectileSpeed);
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@@ -170,7 +170,7 @@ public sealed class WeaponModulesSystem : EntitySystem
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryEjectModule(module, weapon, args, out var weaponModulesComponent))
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if(!TryEjectModule(module, weapon, args, out var weaponModulesComponent, out var appearanceComponent))
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return;
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weaponModulesComponent.UseEffect = false;
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@@ -181,7 +181,7 @@ public sealed class WeaponModulesSystem : EntitySystem
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryEjectModule(module, weapon, args, out var weaponModulesComponent))
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if(!TryEjectModule(module, weapon, args, out var weaponModulesComponent, out var appearanceComponent))
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return;
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weaponModulesComponent.UseEffect = false;
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@@ -193,7 +193,7 @@ public sealed class WeaponModulesSystem : EntitySystem
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{
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EntityUid weapon = args.Container.Owner;
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if(!TryEjectModule(module, weapon, args, out var weaponModulesComponent))
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if(!TryEjectModule(module, weapon, args, out var weaponModulesComponent, out var appearanceComponent))
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return;
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_gunSystem.SetFireRate(weapon, component.OldFireRate);
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