diff --git a/Content.Client/Weapons/Ranged/Systems/GunSystem.cs b/Content.Client/Weapons/Ranged/Systems/GunSystem.cs index b3a4ba4652..ed180eac17 100644 --- a/Content.Client/Weapons/Ranged/Systems/GunSystem.cs +++ b/Content.Client/Weapons/Ranged/Systems/GunSystem.cs @@ -204,7 +204,7 @@ public sealed partial class GunSystem : SharedGunSystem protected override void PlaySound(EntityUid gun, string? sound, EntityUid? user = null) { - if (sound == null || user == null || !Timing.IsFirstTimePredicted) return; + if (string.IsNullOrEmpty(sound) || user == null || !Timing.IsFirstTimePredicted) return; SoundSystem.Play(sound, Filter.Local(), gun); }