From 07c478afb615e66dd19aacea1e2c567608f86371 Mon Sep 17 00:00:00 2001 From: Vera Aguilera Puerto Date: Fri, 23 Jul 2021 11:10:06 +0200 Subject: [PATCH] Optimize atmos by not invalidating hotspot tiles every time they react. --- Content.Server/Atmos/EntitySystems/AtmosphereSystem.Hotspot.cs | 1 - 1 file changed, 1 deletion(-) diff --git a/Content.Server/Atmos/EntitySystems/AtmosphereSystem.Hotspot.cs b/Content.Server/Atmos/EntitySystems/AtmosphereSystem.Hotspot.cs index 208c9c2ada..37b59f0f6a 100644 --- a/Content.Server/Atmos/EntitySystems/AtmosphereSystem.Hotspot.cs +++ b/Content.Server/Atmos/EntitySystems/AtmosphereSystem.Hotspot.cs @@ -137,7 +137,6 @@ namespace Content.Server.Atmos.EntitySystems tile.Hotspot.Temperature = affected.Temperature; tile.Hotspot.Volume = affected.ReactionResults[GasReaction.Fire] * Atmospherics.FireGrowthRate; Merge(tile.Air, affected); - gridAtmosphere.InvalidatedCoords.Add(tile.GridIndices); } var tileRef = tile.GridIndices.GetTileRef(tile.GridIndex);