diff --git a/Content.Server/GameObjects/Components/Weapon/Ranged/Barrels/ServerRangedBarrelComponent.cs b/Content.Server/GameObjects/Components/Weapon/Ranged/Barrels/ServerRangedBarrelComponent.cs index 01ecec0104..9fe8b67eaf 100644 --- a/Content.Server/GameObjects/Components/Weapon/Ranged/Barrels/ServerRangedBarrelComponent.cs +++ b/Content.Server/GameObjects/Components/Weapon/Ranged/Barrels/ServerRangedBarrelComponent.cs @@ -375,7 +375,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels else { projectile = - Owner.EntityManager.SpawnEntity(baseProjectile.Prototype.ID, Owner.Transform.Coordinates); + Owner.EntityManager.SpawnEntity(baseProjectile.Prototype.ID, Owner.Transform.MapPosition); } Angle projectileAngle; @@ -391,7 +391,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels var collidableComponent = projectile.GetComponent(); collidableComponent.Status = BodyStatus.InAir; - projectile.Transform.Coordinates = Owner.Transform.Coordinates; + projectile.Transform.WorldPosition = Owner.Transform.MapPosition.Position; var projectileComponent = projectile.GetComponent(); projectileComponent.IgnoreEntity(shooter);