Fancy guns. (#152)
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@@ -41,6 +41,7 @@ using Content.Server.Interfaces;
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using Content.Server.Interfaces.GameTicking;
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using Content.Shared.GameObjects.Components.Inventory;
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using Content.Shared.GameObjects.Components.Markers;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.Interfaces;
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using SS14.Server.Interfaces.ServerStatus;
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using SS14.Shared.Timing;
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@@ -98,7 +99,7 @@ namespace Content.Server
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factory.Register<HitscanWeaponComponent>();
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factory.Register<RangedWeaponComponent>();
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factory.Register<ProjectileWeaponComponent>();
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factory.Register<BallisticMagazineWeaponComponent>();
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factory.Register<ProjectileComponent>();
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factory.Register<ThrownItemComponent>();
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factory.Register<MeleeWeaponComponent>();
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@@ -127,6 +128,12 @@ namespace Content.Server
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factory.Register<SpawnPointComponent>();
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factory.RegisterReference<SpawnPointComponent, SharedSpawnPointComponent>();
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factory.Register<BallisticBulletComponent>();
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factory.Register<BallisticMagazineComponent>();
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factory.Register<CameraRecoilComponent>();
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factory.RegisterReference<CameraRecoilComponent, SharedCameraRecoilComponent>();
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IoCManager.Register<ISharedNotifyManager, ServerNotifyManager>();
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IoCManager.Register<IServerNotifyManager, ServerNotifyManager>();
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IoCManager.Register<IGameTicker, GameTicker>();
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