From 089422fa996bef5ad6ba64d7a3a01acc9ab98cb9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?V=C3=ADctor=20Aguilera=20Puerto?= Date: Fri, 6 Nov 2020 12:43:38 +0100 Subject: [PATCH] Use EntitySystem proxies to (un)subscribe to event in BuckleSystem. --- Content.Server/GameObjects/EntitySystems/BuckleSystem.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Content.Server/GameObjects/EntitySystems/BuckleSystem.cs b/Content.Server/GameObjects/EntitySystems/BuckleSystem.cs index e957fbd6c7..8e2f0c2422 100644 --- a/Content.Server/GameObjects/EntitySystems/BuckleSystem.cs +++ b/Content.Server/GameObjects/EntitySystems/BuckleSystem.cs @@ -17,14 +17,14 @@ namespace Content.Server.GameObjects.EntitySystems UpdatesAfter.Add(typeof(InteractionSystem)); UpdatesAfter.Add(typeof(InputSystem)); - EntityManager.EventBus.SubscribeEvent(EventSource.Local, this, MoveEvent); + SubscribeLocalEvent(MoveEvent); } public override void Shutdown() { base.Shutdown(); - - EntityManager.EventBus.UnsubscribeEvent(EventSource.Local, this); + + UnsubscribeLocalEvent(); } private void MoveEvent(MoveEvent ev)