Upstream core (#284)
* [Feature] Holo Update (#948) * Это база, основа, фундамент. * update icons * based2 * zamena headcoder * протоНовые функции Обновлены окна персонажа для отображения статистики и навыков игрока. Добавлена система боевой музыки, которая активируется во время боя. Реализована функция широковещательной передачи сообщений в чате для нескольких получателей. Внедрены изменения на основе навыков и статистики для медицинских систем, включая дефибриллятор и лечение. Улучшена система ближнего боя с новыми действиями и сообщениями. Введена система предсказуемого рандома для продвинутой генерации случайных значений. Навыки и статистика теперь зависят от назначений на работу. * abilities * zvuk * tweaks & fixes * sprite fix * govno * govno2 * fix govna * GOVNOOOOOOOOOOOO * finally * цена (cherry picked from commit cf4a7d0a7ccb780905e0df7db80d60d2338c02d0) * Automatic changelog update (cherry picked from commit 32a1f13849b4593fa03eafff99179814278f5f11) --------- Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru>
This commit is contained in:
@@ -1,7 +1,9 @@
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using Content.Server._White.IncorporealSystem;
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using Content.Server.Body.Systems;
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using Content.Server.Lightning;
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using Content.Server.Popups;
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using Content.Shared._White.Guardian;
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using Content.Shared.Actions;
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using Content.Shared.Audio;
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using Content.Shared.Damage;
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using Content.Shared.DoAfter;
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using Content.Shared.Examine;
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@@ -12,7 +14,7 @@ using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mobs;
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using Content.Shared.Popups;
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using Robust.Server.GameObjects;
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using Content.Shared.Weapons.Melee;
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using Robust.Shared.Audio;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Containers;
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@@ -35,6 +37,9 @@ namespace Content.Server.Guardian
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[Dependency] private readonly BodySystem _bodySystem = default!;
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[Dependency] private readonly SharedContainerSystem _container = default!;
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly SharedUserInterfaceSystem _ui = default!;
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[Dependency] private readonly LightningSystem _lightningSystem = default!;
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[Dependency] private readonly DamageableSystem _damageableSystem = default!;
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public override void Initialize()
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{
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@@ -58,8 +63,93 @@ namespace Content.Server.Guardian
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SubscribeLocalEvent<GuardianHostComponent, GuardianToggleActionEvent>(OnPerformAction);
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SubscribeLocalEvent<GuardianComponent, AttackAttemptEvent>(OnGuardianAttackAttempt);
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// PARSEC EDIT START
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SubscribeLocalEvent<GuardianCreatorComponent, GuardianSelectorSelectedBuiMessage>(OnGuardianSelected);
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SubscribeLocalEvent<GuardianComponent, ToggleGuardianPowerActionEvent>(OnPerformGuardianPowerAction);
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SubscribeLocalEvent<GuardianComponent, ChargerPowerActionEvent>(OnPerformChargerPowerAction);
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SubscribeLocalEvent<GuardianComponent, GuardianToggleActionEvent>(OnPerformGuardianAction);
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}
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// PARSEC EDIT START
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private void OnGuardianSelected(EntityUid uid,
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GuardianCreatorComponent component,
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GuardianSelectorSelectedBuiMessage args)
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{
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var target = GetEntity(args.Target);
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, args.Actor, component.InjectionDelay, new GuardianCreatorDoAfterEvent{SelectedType = args.GuardianType}, uid, target: target, used: uid){BreakOnMove = true});
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}
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private void OnPerformGuardianPowerAction(EntityUid uid,
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GuardianComponent component,
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ToggleGuardianPowerActionEvent args)
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{
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if(args.Handled)
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return;
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args.Handled = true;
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ToggleGuardianPower(uid, component, !component.IsInPowerMode);
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}
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private void ToggleGuardianPower(EntityUid uid, GuardianComponent component, bool toggleValue)
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{
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if (component.IsInPowerMode == toggleValue)
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return;
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if(component.PowerToggleActionEntity == null)
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return;
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if (component is { IsInPowerMode: false, GuardianLoose: true })
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{
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_popupSystem.PopupEntity("Вы должны находится в теле, чтобы активировать способность!", uid, uid, PopupType.MediumCaution);
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return;
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}
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component.IsInPowerMode = toggleValue;
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_actionSystem.SetToggled(component.PowerToggleActionEntity, component.IsInPowerMode);
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SetupPower(uid, component, component.GuardianType);
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}
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private void SetupPower(EntityUid uid, GuardianComponent component, GuardianSelector type)
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{
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if (type == GuardianSelector.Assasin)
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SetupAssasin(uid, component);
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}
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private void SetupAssasin(EntityUid uid, GuardianComponent component)
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{
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if (HasComp<IncorporealComponent>(uid))
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{
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RemComp<IncorporealComponent>(uid);
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_actionSystem.SetToggled(component.PowerToggleActionEntity, !component.IsInPowerMode);
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component.IsInPowerMode = false;
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component.DistanceAllowed = component.DistanceAllowedDefault;
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return;
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}
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var incorporealComp = EnsureComp<IncorporealComponent>(uid);
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incorporealComp.Effect = false;
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component.DistanceAllowed = component.DistancePowerAssasin;
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}
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private void OnPerformChargerPowerAction(EntityUid uid, GuardianComponent component, ChargerPowerActionEvent args)
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{
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if(args.Handled)
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return;
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args.Handled = true;
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if(component.IsCharged)
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return;
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component.IsCharged = true;
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_audio.PlayPvs(component.ChargerSound, uid);
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}
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//Parsec edit end
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private void OnGuardianShutdown(EntityUid uid, GuardianComponent component, ComponentShutdown args)
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{
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var host = component.Host;
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@@ -70,6 +160,10 @@ namespace Content.Server.Guardian
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_container.Remove(uid, hostComponent.GuardianContainer);
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hostComponent.HostedGuardian = null;
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if(component.PowerToggleActionEntity != null)
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_actionSystem.RemoveAction(uid, component.PowerToggleActionEntity); // Parsec
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if(component.ChargerPowerActionEntity != null)
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_actionSystem.RemoveAction(uid, component.ChargerPowerActionEntity); // parsec
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Dirty(host.Value, hostComponent);
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QueueDel(hostComponent.ActionEntity);
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hostComponent.ActionEntity = null;
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@@ -86,6 +180,24 @@ namespace Content.Server.Guardian
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args.Handled = true;
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}
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private void OnPerformGuardianAction(EntityUid uid, GuardianComponent component, GuardianToggleActionEvent args)
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{
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if (args.Handled)
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return;
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if(component.Host == null)
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return;
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var host = (EntityUid) component.Host;
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if(!TryComp<GuardianHostComponent>(host, out var guardianHostComponent))
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return;
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ToggleGuardian(host, guardianHostComponent);
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args.Handled = true;
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}
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private void OnGuardianPlayerDetached(EntityUid uid, GuardianComponent component, PlayerDetachedEvent args)
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{
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var host = component.Host;
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@@ -109,6 +221,19 @@ namespace Content.Server.Guardian
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}
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_popupSystem.PopupEntity(Loc.GetString("guardian-available"), host.Value, host.Value);
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_actionSystem.AddAction(uid, ref component.ActionEntity, component.Action);
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if (component.GuardianType is GuardianSelector.Standart or GuardianSelector.Lighting)
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return;
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if (component.GuardianType == GuardianSelector.Charger)
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{
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_actionSystem.AddAction(uid, ref component.ChargerPowerActionEntity, component.ChargerPowerAction);
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return;
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}
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_actionSystem.AddAction(uid, ref component.PowerToggleActionEntity, component.PowerToggleAction);
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}
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private void OnHostInit(EntityUid uid, GuardianHostComponent component, ComponentInit args)
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@@ -133,12 +258,55 @@ namespace Content.Server.Guardian
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private void OnGuardianAttackAttempt(EntityUid uid, GuardianComponent component, AttackAttemptEvent args)
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{
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if (args.Cancelled || args.Target != component.Host)
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if (args.Cancelled)
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return;
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// why is this server side code? This should be in shared
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_popupSystem.PopupCursor(Loc.GetString("guardian-attack-host"), uid, PopupType.LargeCaution);
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args.Cancel();
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if (args.Target == null)
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return;
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if (args.Target == component.Host)
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{
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_popupSystem.PopupCursor(Loc.GetString("guardian-attack-host"), uid, PopupType.LargeCaution);
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args.Cancel();
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return;
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}
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var target = (EntityUid) args.Target;
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if (component.GuardianType == GuardianSelector.Lighting)
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{
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for (var i = 0; i < component.LightingCount; i++)
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{
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_lightningSystem.ShootLightning(uid, target);
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}
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}
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if (component.GuardianType == GuardianSelector.Assasin)
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{
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if (!component.IsInPowerMode)
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return;
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if (!TryComp<MeleeWeaponComponent>(args.Weapon, out var meleeWeaponComponent))
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return;
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_damageableSystem.TryChangeDamage(args.Target,
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meleeWeaponComponent.Damage * component.AssasinDamageModifier,
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true);
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SetupAssasin(uid, component);
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}
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if (component.GuardianType == GuardianSelector.Charger)
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{
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if(!component.IsCharged)
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return;
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foreach (var hand in _handsSystem.EnumerateHands(target))
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{
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_handsSystem.TryDrop(target, hand);
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}
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component.IsCharged = false;
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}
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}
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public void ToggleGuardian(EntityUid user, GuardianHostComponent hostComponent)
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@@ -172,6 +340,7 @@ namespace Content.Server.Guardian
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args.Handled = true;
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UseCreator(args.User, args.Target.Value, uid, component);
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}
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private void UseCreator(EntityUid user, EntityUid target, EntityUid injector, GuardianCreatorComponent component)
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{
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if (component.Used)
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@@ -194,10 +363,11 @@ namespace Content.Server.Guardian
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return;
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}
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.InjectionDelay, new GuardianCreatorDoAfterEvent(), injector, target: target, used: injector){BreakOnMove = true});
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_ui.SetUiState(injector, GuardianSelectorUiKey.Key, new GuardianSelectorBUIState(component.GuardiansAvaliable, GetNetEntity(target)));
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_ui.OpenUi(injector, GuardianSelectorUiKey.Key, user);
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}
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private void OnDoAfter(EntityUid uid, GuardianCreatorComponent component, DoAfterEvent args)
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private void OnDoAfter(EntityUid uid, GuardianCreatorComponent component, GuardianCreatorDoAfterEvent args)
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{
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if (args.Handled || args.Args.Target == null)
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return;
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@@ -207,14 +377,16 @@ namespace Content.Server.Guardian
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var hostXform = Transform(args.Args.Target.Value);
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var host = EnsureComp<GuardianHostComponent>(args.Args.Target.Value);
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var guardianProto = component.GuardianSelectorToProto[args.SelectedType]; // Parsec
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// Use map position so it's not inadvertantly parented to the host + if it's in a container it spawns outside I guess.
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var guardian = Spawn(component.GuardianProto, _transform.GetMapCoordinates(args.Args.Target.Value, xform: hostXform));
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var guardian = Spawn(guardianProto, _transform.GetMapCoordinates(args.Args.Target.Value, xform: hostXform)); // Parsec edit
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_container.Insert(guardian, host.GuardianContainer);
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host.HostedGuardian = guardian;
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if (TryComp<GuardianComponent>(guardian, out var guardianComp))
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{
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guardianComp.GuardianType = args.SelectedType;
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guardianComp.Host = args.Args.Target.Value;
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_audio.PlayPvs("/Audio/Effects/guardian_inject.ogg", args.Args.Target.Value);
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_popupSystem.PopupEntity(Loc.GetString("guardian-created"), args.Args.Target.Value, args.Args.Target.Value);
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@@ -273,8 +445,8 @@ namespace Content.Server.Guardian
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/// </summary>
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private void OnCreatorExamine(EntityUid uid, GuardianCreatorComponent component, ExaminedEvent args)
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{
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if (component.Used)
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args.PushMarkup(Loc.GetString("guardian-activator-empty-examine"));
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if (component.Used)
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args.PushMarkup(Loc.GetString("guardian-activator-empty-examine"));
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}
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/// <summary>
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@@ -344,7 +516,7 @@ namespace Content.Server.Guardian
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guardianComponent.GuardianLoose = true;
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}
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private void RetractGuardian(EntityUid host,GuardianHostComponent hostComponent, EntityUid guardian, GuardianComponent guardianComponent)
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private void RetractGuardian(EntityUid host, GuardianHostComponent hostComponent, EntityUid guardian, GuardianComponent guardianComponent)
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{
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if (!guardianComponent.GuardianLoose)
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{
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@@ -355,6 +527,20 @@ namespace Content.Server.Guardian
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_container.Insert(guardian, hostComponent.GuardianContainer);
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DebugTools.Assert(hostComponent.GuardianContainer.Contains(guardian));
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_popupSystem.PopupEntity(Loc.GetString("guardian-entity-recall"), host);
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if (guardianComponent.IsInPowerMode)
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{
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if (guardianComponent.GuardianType == GuardianSelector.Assasin)
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{
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SetupPower(guardian, guardianComponent, guardianComponent.GuardianType);
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return;
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}
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guardianComponent.IsInPowerMode = false;
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if (guardianComponent.PowerToggleActionEntity != null)
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{
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_actionSystem.SetToggled(guardianComponent.PowerToggleActionEntity, guardianComponent.IsInPowerMode);
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}
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}
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guardianComponent.GuardianLoose = false;
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}
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}
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