Laser gun for security (#3632)
* laser gun * filled up the energy depletion overlay * small sprite correction Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
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@@ -159,3 +159,42 @@
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magState: mag
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steps: 5
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zeroVisible: true
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- type: entity
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name: laser gun
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parent: BaseItem
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id: LaserSecGun
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description: Standard issued laser carbine for Nanotrasen security operatives.
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components:
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- type: Sprite
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netsync: false
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sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
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layers:
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- state: base
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map: ["enum.RangedBarrelVisualLayers.Base"]
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- state: mag-unshaded-4
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map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
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shader: unshaded
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- type: Item
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size: 24
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sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
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- type: RangedWeapon
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- type: BatteryBarrel
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minAngle: 10
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maxAngle: 45
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angleIncrease: 15
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angleDecay: 45
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currentSelector: Single
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allSelectors:
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- Single
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fireRate: 6
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powerCellPrototype: PowerCellMediumStandard
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powerCellRemovable: true
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ammoPrototype: RedLaser
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soundGunshot: /Audio/Weapons/Guns/Gunshots/laser.ogg
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- type: Appearance
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visuals:
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- type: MagVisualizer
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magState: mag
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steps: 5
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zeroVisible: false
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