Laser gun for security (#3632)

* laser gun

* filled up the energy depletion overlay

* small sprite correction

Co-authored-by: and_a <and_a@DESKTOP-RJENGIR>
This commit is contained in:
TaralGit
2021-03-15 02:53:16 -07:00
committed by GitHub
parent 72094f9265
commit 08f44050fe
10 changed files with 76 additions and 0 deletions

View File

@@ -159,3 +159,42 @@
magState: mag
steps: 5
zeroVisible: true
- type: entity
name: laser gun
parent: BaseItem
id: LaserSecGun
description: Standard issued laser carbine for Nanotrasen security operatives.
components:
- type: Sprite
netsync: false
sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
layers:
- state: base
map: ["enum.RangedBarrelVisualLayers.Base"]
- state: mag-unshaded-4
map: ["enum.RangedBarrelVisualLayers.MagUnshaded"]
shader: unshaded
- type: Item
size: 24
sprite: Objects/Weapons/Guns/Battery/laser_gun.rsi
- type: RangedWeapon
- type: BatteryBarrel
minAngle: 10
maxAngle: 45
angleIncrease: 15
angleDecay: 45
currentSelector: Single
allSelectors:
- Single
fireRate: 6
powerCellPrototype: PowerCellMediumStandard
powerCellRemovable: true
ammoPrototype: RedLaser
soundGunshot: /Audio/Weapons/Guns/Gunshots/laser.ogg
- type: Appearance
visuals:
- type: MagVisualizer
magState: mag
steps: 5
zeroVisible: false