Status effects fix. Refresh the status effect cooldown. (#5708)
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@@ -247,7 +247,7 @@ namespace Content.Server.PneumaticCannon
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if(data.User.TryGetComponent<StatusEffectsComponent>(out var status)
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&& comp.Power == PneumaticCannonPower.High)
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{
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_stun.TryParalyze(data.User.Uid, TimeSpan.FromSeconds(comp.HighPowerStunTime), status);
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_stun.TryParalyze(data.User.Uid, TimeSpan.FromSeconds(comp.HighPowerStunTime), true, status);
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data.User.PopupMessage(Loc.GetString("pneumatic-cannon-component-power-stun",
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("cannon", comp.Owner)));
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}
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