Status effects fix. Refresh the status effect cooldown. (#5708)
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@@ -118,7 +118,7 @@ namespace Content.Shared.Stunnable
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/// <summary>
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/// Stuns the entity, disallowing it from doing many interactions temporarily.
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/// </summary>
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public bool TryStun(EntityUid uid, TimeSpan time,
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public bool TryStun(EntityUid uid, TimeSpan time, bool refresh,
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StatusEffectsComponent? status = null,
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SharedAlertsComponent? alerts = null)
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{
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@@ -130,13 +130,13 @@ namespace Content.Shared.Stunnable
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Resolve(uid, ref alerts, false);
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return _statusEffectSystem.TryAddStatusEffect<StunnedComponent>(uid, "Stun", time, alerts: alerts);
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return _statusEffectSystem.TryAddStatusEffect<StunnedComponent>(uid, "Stun", time, refresh, alerts: alerts);
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}
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/// <summary>
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/// Knocks down the entity, making it fall to the ground.
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/// </summary>
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public bool TryKnockdown(EntityUid uid, TimeSpan time,
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public bool TryKnockdown(EntityUid uid, TimeSpan time, bool refresh,
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StatusEffectsComponent? status = null,
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SharedAlertsComponent? alerts = null)
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{
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@@ -148,13 +148,13 @@ namespace Content.Shared.Stunnable
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Resolve(uid, ref alerts, false);
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return _statusEffectSystem.TryAddStatusEffect<KnockedDownComponent>(uid, "KnockedDown", time, alerts: alerts);
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return _statusEffectSystem.TryAddStatusEffect<KnockedDownComponent>(uid, "KnockedDown", time, refresh, alerts: alerts);
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}
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/// <summary>
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/// Applies knockdown and stun to the entity temporarily.
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/// </summary>
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public bool TryParalyze(EntityUid uid, TimeSpan time,
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public bool TryParalyze(EntityUid uid, TimeSpan time, bool refresh,
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StatusEffectsComponent? status = null,
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SharedAlertsComponent? alerts = null)
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{
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@@ -164,13 +164,13 @@ namespace Content.Shared.Stunnable
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// Optional component.
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Resolve(uid, ref alerts, false);
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return TryKnockdown(uid, time, status, alerts) && TryStun(uid, time, status, alerts);
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return TryKnockdown(uid, time, refresh, status, alerts) && TryStun(uid, time, refresh, status, alerts);
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}
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/// <summary>
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/// Slows down the mob's walking/running speed temporarily
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/// </summary>
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public bool TrySlowdown(EntityUid uid, TimeSpan time,
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public bool TrySlowdown(EntityUid uid, TimeSpan time, bool refresh,
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float walkSpeedMultiplier = 1f, float runSpeedMultiplier = 1f,
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StatusEffectsComponent? status = null,
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SharedAlertsComponent? alerts = null)
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@@ -184,7 +184,7 @@ namespace Content.Shared.Stunnable
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if (time <= TimeSpan.Zero)
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return false;
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if (_statusEffectSystem.TryAddStatusEffect<SlowedDownComponent>(uid, "SlowedDown", time, status, alerts))
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if (_statusEffectSystem.TryAddStatusEffect<SlowedDownComponent>(uid, "SlowedDown", time, refresh, status, alerts))
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{
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var slowed = EntityManager.GetComponent<SlowedDownComponent>(uid);
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// Doesn't make much sense to have the "TrySlowdown" method speed up entities now does it?
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