Update wideswing rotations (#25868)
* Added appropriate wideAnimationRotation fields to items that needed it * Modified some wideAnimationRotation
This commit is contained in:
@@ -28,6 +28,7 @@
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sprite: Objects/Fun/Darts/dart_red.rsi
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state: icon
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- type: MeleeWeapon
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wideAnimationRotation: -45
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damage:
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types:
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Piercing: 2
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@@ -29,6 +29,7 @@
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- type: UseDelay
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delay: 1.0
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- type: MeleeWeapon
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wideAnimationRotation: 180
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soundHit:
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collection: ToySqueak
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damage:
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@@ -928,6 +929,7 @@
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attackRate: 1.5
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angle: 0
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animation: WeaponArcThrust
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wideAnimationRotation: 90
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damage:
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types:
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Blunt: 0
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@@ -19,6 +19,7 @@
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shard3: ""
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- type: SpaceGarbage
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- type: MeleeWeapon
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wideAnimationRotation: -22.5
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attackRate: 1.5
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damage:
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types:
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@@ -294,6 +294,7 @@
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layers:
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- state: book2
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- type: MeleeWeapon
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wideAnimationRotation: 180
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damage:
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types:
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Blunt: 6
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@@ -311,6 +312,7 @@
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layers:
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- state: book2
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- type: MeleeWeapon
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wideAnimationRotation: 180
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damage:
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types:
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Blunt: 6
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@@ -163,6 +163,7 @@
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- type: AutoRecharge
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rechargeDuration: 30
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- type: MeleeWeapon
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wideAnimationRotation: 180
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damage:
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types:
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Blunt: 0 # melee weapon to allow flashing individual targets
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@@ -17,6 +17,7 @@
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tags:
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- Handcuffs
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- type: MeleeWeapon
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wideAnimationRotation: 90
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resetOnHandSelected: false
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animation: WeaponArcDisarm
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damage:
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@@ -670,6 +670,7 @@
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- key: enum.StorageUiKey.Key
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type: StorageBoundUserInterface
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- type: MeleeWeapon
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wideAnimationRotation: 180
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damage:
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types:
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Blunt: 10
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@@ -75,6 +75,8 @@
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sprite: Objects/Specific/Medical/Surgery/scalpel.rsi
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storedRotation: 90
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- type: MeleeWeapon
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wideAnimationRotation: 90
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swingLeft: true
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attackRate: 1.5
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damage:
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types:
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@@ -16,10 +16,10 @@
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- key: enum.MagicMirrorUiKey.Key
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type: MagicMirrorBoundUserInterface
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- type: MeleeWeapon
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wideAnimationRotation: -90
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wideAnimationRotation: -135
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attackRate: 1
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damage:
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types:
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Piercing: 6
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soundHit:
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path: "/Audio/Weapons/bladeslice.ogg"
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path: "/Audio/Weapons/bladeslice.ogg"
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@@ -11,6 +11,7 @@
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sprite: Objects/Tools/Cowtools/haycutters.rsi
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state: haycutters
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- type: MeleeWeapon
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wideAnimationRotation: -90
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damage:
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types:
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Pierce: 0
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@@ -107,6 +107,7 @@
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visible: false
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map: [ "light" ]
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- type: MeleeWeapon
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wideAnimationRotation: 90
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damage:
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types:
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Blunt: 10
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@@ -43,6 +43,7 @@
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useSound: /Audio/Items/jaws_cut.ogg
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changeSound: /Audio/Items/change_jaws.ogg
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- type: MeleeWeapon
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wideAnimationRotation: 90
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damage:
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types:
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Blunt: 10
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@@ -74,6 +74,7 @@
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Quantity: 8
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maxVol: 8 #uses less fuel than a welder, so this isnt as bad as it looks
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- type: MeleeWeapon
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wideAnimationRotation: 180
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damage:
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types:
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Blunt: 0
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@@ -191,6 +192,7 @@
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- state: zippo-inhand-right-flame
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shader: unshaded
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- type: MeleeWeapon
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wideAnimationRotation: 180
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damage:
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types:
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Blunt: 1 # does a little bit of damage on hit when off
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@@ -488,7 +488,7 @@
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sprite: Objects/Tools/shovel.rsi
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state: icon
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- type: MeleeWeapon
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wideAnimationRotation: -135
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wideAnimationRotation: 45
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damage:
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types:
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Blunt: 14
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@@ -59,7 +59,7 @@
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sprite: Objects/Weapons/Melee/cleaver.rsi
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state: butch
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- type: MeleeWeapon
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wideAnimationRotation: -135
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wideAnimationRotation: -115
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attackRate: 1.5
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damage:
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types:
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@@ -8,6 +8,7 @@
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sprite: Objects/Weapons/Melee/sledgehammer.rsi
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state: icon
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- type: MeleeWeapon
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wideAnimationRotation: -135
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damage:
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types:
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Blunt: 10
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