Update wideswing rotations (#25868)

* Added appropriate wideAnimationRotation fields to items that needed it

* Modified some wideAnimationRotation
This commit is contained in:
I.K
2024-03-05 19:40:03 -06:00
committed by GitHub
parent 0ab4acedeb
commit 091332787e
16 changed files with 21 additions and 4 deletions

View File

@@ -28,6 +28,7 @@
sprite: Objects/Fun/Darts/dart_red.rsi sprite: Objects/Fun/Darts/dart_red.rsi
state: icon state: icon
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: -45
damage: damage:
types: types:
Piercing: 2 Piercing: 2

View File

@@ -29,6 +29,7 @@
- type: UseDelay - type: UseDelay
delay: 1.0 delay: 1.0
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: 180
soundHit: soundHit:
collection: ToySqueak collection: ToySqueak
damage: damage:
@@ -928,6 +929,7 @@
attackRate: 1.5 attackRate: 1.5
angle: 0 angle: 0
animation: WeaponArcThrust animation: WeaponArcThrust
wideAnimationRotation: 90
damage: damage:
types: types:
Blunt: 0 Blunt: 0

View File

@@ -19,6 +19,7 @@
shard3: "" shard3: ""
- type: SpaceGarbage - type: SpaceGarbage
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: -22.5
attackRate: 1.5 attackRate: 1.5
damage: damage:
types: types:

View File

@@ -294,6 +294,7 @@
layers: layers:
- state: book2 - state: book2
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: 180
damage: damage:
types: types:
Blunt: 6 Blunt: 6
@@ -311,6 +312,7 @@
layers: layers:
- state: book2 - state: book2
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: 180
damage: damage:
types: types:
Blunt: 6 Blunt: 6

View File

@@ -163,6 +163,7 @@
- type: AutoRecharge - type: AutoRecharge
rechargeDuration: 30 rechargeDuration: 30
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: 180
damage: damage:
types: types:
Blunt: 0 # melee weapon to allow flashing individual targets Blunt: 0 # melee weapon to allow flashing individual targets

View File

@@ -17,6 +17,7 @@
tags: tags:
- Handcuffs - Handcuffs
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: 90
resetOnHandSelected: false resetOnHandSelected: false
animation: WeaponArcDisarm animation: WeaponArcDisarm
damage: damage:

View File

@@ -670,6 +670,7 @@
- key: enum.StorageUiKey.Key - key: enum.StorageUiKey.Key
type: StorageBoundUserInterface type: StorageBoundUserInterface
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: 180
damage: damage:
types: types:
Blunt: 10 Blunt: 10

View File

@@ -75,6 +75,8 @@
sprite: Objects/Specific/Medical/Surgery/scalpel.rsi sprite: Objects/Specific/Medical/Surgery/scalpel.rsi
storedRotation: 90 storedRotation: 90
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: 90
swingLeft: true
attackRate: 1.5 attackRate: 1.5
damage: damage:
types: types:

View File

@@ -16,10 +16,10 @@
- key: enum.MagicMirrorUiKey.Key - key: enum.MagicMirrorUiKey.Key
type: MagicMirrorBoundUserInterface type: MagicMirrorBoundUserInterface
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: -90 wideAnimationRotation: -135
attackRate: 1 attackRate: 1
damage: damage:
types: types:
Piercing: 6 Piercing: 6
soundHit: soundHit:
path: "/Audio/Weapons/bladeslice.ogg" path: "/Audio/Weapons/bladeslice.ogg"

View File

@@ -11,6 +11,7 @@
sprite: Objects/Tools/Cowtools/haycutters.rsi sprite: Objects/Tools/Cowtools/haycutters.rsi
state: haycutters state: haycutters
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: -90
damage: damage:
types: types:
Pierce: 0 Pierce: 0

View File

@@ -107,6 +107,7 @@
visible: false visible: false
map: [ "light" ] map: [ "light" ]
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: 90
damage: damage:
types: types:
Blunt: 10 Blunt: 10

View File

@@ -43,6 +43,7 @@
useSound: /Audio/Items/jaws_cut.ogg useSound: /Audio/Items/jaws_cut.ogg
changeSound: /Audio/Items/change_jaws.ogg changeSound: /Audio/Items/change_jaws.ogg
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: 90
damage: damage:
types: types:
Blunt: 10 Blunt: 10

View File

@@ -74,6 +74,7 @@
Quantity: 8 Quantity: 8
maxVol: 8 #uses less fuel than a welder, so this isnt as bad as it looks maxVol: 8 #uses less fuel than a welder, so this isnt as bad as it looks
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: 180
damage: damage:
types: types:
Blunt: 0 Blunt: 0
@@ -191,6 +192,7 @@
- state: zippo-inhand-right-flame - state: zippo-inhand-right-flame
shader: unshaded shader: unshaded
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: 180
damage: damage:
types: types:
Blunt: 1 # does a little bit of damage on hit when off Blunt: 1 # does a little bit of damage on hit when off

View File

@@ -488,7 +488,7 @@
sprite: Objects/Tools/shovel.rsi sprite: Objects/Tools/shovel.rsi
state: icon state: icon
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: -135 wideAnimationRotation: 45
damage: damage:
types: types:
Blunt: 14 Blunt: 14

View File

@@ -59,7 +59,7 @@
sprite: Objects/Weapons/Melee/cleaver.rsi sprite: Objects/Weapons/Melee/cleaver.rsi
state: butch state: butch
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: -135 wideAnimationRotation: -115
attackRate: 1.5 attackRate: 1.5
damage: damage:
types: types:

View File

@@ -8,6 +8,7 @@
sprite: Objects/Weapons/Melee/sledgehammer.rsi sprite: Objects/Weapons/Melee/sledgehammer.rsi
state: icon state: icon
- type: MeleeWeapon - type: MeleeWeapon
wideAnimationRotation: -135
damage: damage:
types: types:
Blunt: 10 Blunt: 10