From 09576067924187aeb9f49b14ccd407fd1502dd34 Mon Sep 17 00:00:00 2001 From: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Date: Wed, 20 Apr 2022 04:36:26 +1200 Subject: [PATCH] Revert "Make mapping use consistent Entity Uids (#7625)" (#7650) This reverts commit b99b14b143d4eddd71f7c0d0752529c593f725a5. --- Content.Server/GameTicking/Commands/MappingCommand.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Content.Server/GameTicking/Commands/MappingCommand.cs b/Content.Server/GameTicking/Commands/MappingCommand.cs index cce80246f2..82b07bccee 100644 --- a/Content.Server/GameTicking/Commands/MappingCommand.cs +++ b/Content.Server/GameTicking/Commands/MappingCommand.cs @@ -67,7 +67,7 @@ namespace Content.Server.GameTicking.Commands if (args.Length <= 1) shell.ExecuteCommand($"addmap {mapId} false"); else - shell.ExecuteCommand($"loadmap {mapId} \"{CommandParsing.Escape(args[1])}\" 0 0 0 true"); + shell.ExecuteCommand($"loadmap {mapId} \"{CommandParsing.Escape(args[1])}\""); // was the map actually created? if (!mapManager.MapExists(mapId))