NPC Steering refactor (#10190)
Co-authored-by: metalgearsloth <metalgearsloth@gmail.com>
This commit is contained in:
@@ -68,6 +68,13 @@ namespace Content.Server.AI.Operators.Combat.Melee
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public override Outcome Execute(float frameTime)
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{
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if (_unarmedCombat == null ||
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!_entMan.GetComponent<TransformComponent>(_target).Coordinates.TryDistance(_entMan, _entMan.GetComponent<TransformComponent>(_owner).Coordinates, out var distance) || distance >
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_unarmedCombat.Range)
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{
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return Outcome.Failed;
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}
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if (_burstTime <= _elapsedTime)
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{
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return Outcome.Success;
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@@ -78,12 +85,6 @@ namespace Content.Server.AI.Operators.Combat.Melee
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return Outcome.Failed;
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}
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if ((_entMan.GetComponent<TransformComponent>(_target).Coordinates.Position - _entMan.GetComponent<TransformComponent>(_owner).Coordinates.Position).Length >
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_unarmedCombat.Range)
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{
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return Outcome.Failed;
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}
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var interactionSystem = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<InteractionSystem>();
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interactionSystem.AiUseInteraction(_owner, _entMan.GetComponent<TransformComponent>(_target).Coordinates, _target);
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_elapsedTime += frameTime;
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@@ -1,4 +1,5 @@
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using Content.Server.AI.Steering;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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namespace Content.Server.AI.Operators.Movement
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@@ -7,7 +8,6 @@ namespace Content.Server.AI.Operators.Movement
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{
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// TODO: This and steering need to support InRangeUnobstructed now
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private readonly EntityUid _owner;
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private EntityTargetSteeringRequest? _request;
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private readonly EntityUid _target;
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// For now we'll just get as close as we can because we're not doing LOS checks to be able to pick up at the max interaction range
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public float ArrivalDistance { get; }
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@@ -36,9 +36,9 @@ namespace Content.Server.AI.Operators.Movement
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return true;
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}
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var steering = EntitySystem.Get<AiSteeringSystem>();
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_request = new EntityTargetSteeringRequest(_target, ArrivalDistance, PathfindingProximity, _requiresInRangeUnobstructed);
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steering.Register(_owner, _request);
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var steering = EntitySystem.Get<NPCSteeringSystem>();
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var comp = steering.Register(_owner, new EntityCoordinates(_target, Vector2.Zero));
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comp.Range = ArrivalDistance;
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return true;
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}
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@@ -47,24 +47,23 @@ namespace Content.Server.AI.Operators.Movement
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if (!base.Shutdown(outcome))
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return false;
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var steering = EntitySystem.Get<AiSteeringSystem>();
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var steering = EntitySystem.Get<NPCSteeringSystem>();
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steering.Unregister(_owner);
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return true;
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}
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public override Outcome Execute(float frameTime)
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{
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switch (_request?.Status)
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<NPCSteeringComponent>(_owner, out var steering))
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return Outcome.Failed;
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switch (steering.Status)
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{
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case SteeringStatus.Pending:
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DebugTools.Assert(EntitySystem.Get<AiSteeringSystem>().IsRegistered(_owner));
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return Outcome.Continuing;
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case SteeringStatus.NoPath:
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return Outcome.Failed;
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case SteeringStatus.Arrived:
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case SteeringStatus.InRange:
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return Outcome.Success;
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case SteeringStatus.Moving:
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DebugTools.Assert(EntitySystem.Get<AiSteeringSystem>().IsRegistered(_owner));
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return Outcome.Continuing;
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default:
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throw new ArgumentOutOfRangeException();
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@@ -7,7 +7,6 @@ namespace Content.Server.AI.Operators.Movement
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public sealed class MoveToGridOperator : AiOperator
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{
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private readonly EntityUid _owner;
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private GridTargetSteeringRequest? _request;
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private readonly EntityCoordinates _target;
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public float DesiredRange { get; set; }
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@@ -25,9 +24,9 @@ namespace Content.Server.AI.Operators.Movement
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return true;
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}
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var steering = EntitySystem.Get<AiSteeringSystem>();
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_request = new GridTargetSteeringRequest(_target, DesiredRange);
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steering.Register(_owner, _request);
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var steering = EntitySystem.Get<NPCSteeringSystem>();
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var comp = steering.Register(_owner, _target);
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comp.Range = DesiredRange;
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return true;
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}
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@@ -36,24 +35,23 @@ namespace Content.Server.AI.Operators.Movement
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if (!base.Shutdown(outcome))
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return false;
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var steering = EntitySystem.Get<AiSteeringSystem>();
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var steering = EntitySystem.Get<NPCSteeringSystem>();
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steering.Unregister(_owner);
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return true;
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}
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public override Outcome Execute(float frameTime)
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{
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switch (_request?.Status)
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<NPCSteeringComponent>(_owner, out var steering))
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return Outcome.Failed;
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switch (steering.Status)
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{
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case SteeringStatus.Pending:
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DebugTools.Assert(EntitySystem.Get<AiSteeringSystem>().IsRegistered(_owner));
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return Outcome.Continuing;
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case SteeringStatus.NoPath:
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return Outcome.Failed;
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case SteeringStatus.Arrived:
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case SteeringStatus.InRange:
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return Outcome.Success;
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case SteeringStatus.Moving:
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DebugTools.Assert(EntitySystem.Get<AiSteeringSystem>().IsRegistered(_owner));
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return Outcome.Continuing;
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default:
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throw new ArgumentOutOfRangeException();
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