Fix can't return to body bug (#4424)
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@@ -2,6 +2,7 @@
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using Content.Server.Ghost.Components;
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using Content.Server.Players;
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using Content.Shared.Administration;
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using Content.Shared.Ghost;
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using Robust.Server.Player;
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using Robust.Shared.Console;
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using Robust.Shared.GameObjects;
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@@ -55,7 +56,8 @@ namespace Content.Server.Administration.Commands
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mind.TransferTo(ghost);
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}
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ghost.GetComponent<GhostComponent>().CanReturnToBody = canReturn;
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var comp = ghost.GetComponent<GhostComponent>();
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EntitySystem.Get<SharedGhostSystem>().SetCanReturnToBody(comp, canReturn);
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}
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}
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}
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@@ -13,6 +13,7 @@ using Content.Server.Roles;
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using Content.Server.Spawners.Components;
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using Content.Server.Speech.Components;
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using Content.Shared.GameTicking;
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using Content.Shared.Ghost;
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using Content.Shared.Inventory;
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using Content.Shared.Preferences;
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using Content.Shared.Roles;
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@@ -144,7 +145,8 @@ namespace Content.Server.GameTicking
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var mob = SpawnObserverMob();
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mob.Name = name;
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mob.GetComponent<GhostComponent>().CanReturnToBody = false;
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var ghost = mob.GetComponent<GhostComponent>();
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EntitySystem.Get<SharedGhostSystem>().SetCanReturnToBody(ghost, false);
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data.Mind.TransferTo(mob);
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_playersInLobby[player] = LobbyPlayerStatus.Observer;
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using Content.Server.Ghost.Components;
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using Content.Shared.Damage;
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using Content.Shared.Damage.Components;
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using Content.Shared.Ghost;
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using Content.Shared.MobState;
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using Content.Shared.Preferences;
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using Robust.Server.Player;
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@@ -75,7 +76,7 @@ namespace Content.Server.GameTicking.Presets
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ghost.Name = mind.CharacterName ?? string.Empty;
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var ghostComponent = ghost.GetComponent<GhostComponent>();
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ghostComponent.CanReturnToBody = canReturn;
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EntitySystem.Get<SharedGhostSystem>().SetCanReturnToBody(ghostComponent, canReturn);
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if (canReturn)
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mind.Visit(ghost);
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@@ -1,6 +1,7 @@
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using Content.Server.GameTicking;
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using Content.Server.Ghost.Components;
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using Content.Shared.Examine;
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using Content.Shared.Ghost;
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using Content.Shared.MobState;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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@@ -86,7 +87,7 @@ namespace Content.Server.Mind.Components
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{
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if (visiting.TryGetComponent(out GhostComponent? ghost))
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{
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ghost.CanReturnToBody = false;
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EntitySystem.Get<SharedGhostSystem>().SetCanReturnToBody(ghost, false);
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}
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Mind!.TransferTo(visiting);
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@@ -108,7 +109,7 @@ namespace Content.Server.Mind.Components
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var ghost = Owner.EntityManager.SpawnEntity("MobObserver", spawnPosition);
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var ghostComponent = ghost.GetComponent<GhostComponent>();
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ghostComponent.CanReturnToBody = false;
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EntitySystem.Get<SharedGhostSystem>().SetCanReturnToBody(ghostComponent, false);
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if (Mind != null)
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{
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