Adds construction for wooden barricades, solar panels + solar trackers (#3472)
* Added barricades and textures for hidden doors Constructable barricades and textures for square wall hidden doors * Added solar assembly & tracker. Restructured power construction Added solar tracker and assembly construction and textures. (Trackers don't work at present). Moved APC and solar item sot construction/power.yml Moved power based items to "Utility" in construction menu. * Localisation changes Added flammable to barricades. Added localisation to barricades and all solar entities. * Removed hidden doors Removed .rsi for hidden doors as wasn't able to get non airlock doors working. * Adds solar crate to cargo * Fixed tests * Removed glass from solar crate Removing glass from solars crate until stacks can be specified. * Added deconstruction to solar graphs * Added deconstruction to barricade And fixed nodes for solars. * Fixed materials * Fixed meta indent and solartracker type * Fixed materials, physics & naming Added new physics fixtures to barricade and solars Changed solar tracker board to electronics. Changed material ID for destruction of wooden barricades to new ID. * Changed back to prototype from component step Component step does not work for electronics only machine boards. * Localisation fixes 1 * yaml linter fixes Removed obsolete code * Update meta.json * Fix trailing comma Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com>
This commit is contained in:
@@ -37,6 +37,7 @@
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- cargo.engineameshielding
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- cargo.engineamejar
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- cargo.engineamecontrol
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- cargo.enginessolar
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- cargo.funplushies
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- cargo.funartsupplies
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- cargo.funinstruments
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@@ -1,6 +1,6 @@
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- type: entity
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id: BaseGenerator
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description: A high efficiency thermoelectric generator.
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description: "A high efficiency thermoelectric generator."
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name: Base Generator
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abstract: true
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placement:
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@@ -45,7 +45,7 @@
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- type: entity
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id: BaseSmes
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description: A high-capacity superconducting magnetic energy storage (SMES) unit.
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description: "A high-capacity superconducting magnetic energy storage (SMES) unit."
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name: Base Smes
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abstract: true
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placement:
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@@ -104,7 +104,7 @@
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- type: entity
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id: BaseSubstation
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description: Reduces the voltage of electricity put into it.
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description: "Reduces the voltage of electricity put into it."
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name: Base Substation
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abstract: true
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placement:
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@@ -164,7 +164,7 @@
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- type: entity
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id: BaseApc
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description: A control terminal for the area's electrical systems.
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description: "A control terminal for the area's electrical systems."
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name: Base Apc
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abstract: true
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placement:
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@@ -222,16 +222,14 @@
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- type: entity
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id: SolarPanel
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name: solar panel
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description: Generates power from sunlight. Usually used to power replacements for sunlight. Fragile.
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placement:
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mode: SnapgridCenter
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components:
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- type: Clickable
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- type: InteractionOutline
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- type: Physics
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mass: 25
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bodyType: Dynamic
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mass: 100
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bodyType: Static
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fixtures:
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- shape:
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!type:PhysShapeAabb {}
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@@ -273,3 +271,90 @@
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- type: ClientEntitySpawner
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prototypes:
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- HVDummyWire
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- type: Construction
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graph: solarpanel
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node: solarpanel
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- type: entity
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id: SolarAssembly
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name: solar assembly
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description: "A solar assembly. Anchor to a wire to start building a solar panel."
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placement:
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mode: SnapgridCenter
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components:
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- type: Clickable
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- type: InteractionOutline
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- type: Physics
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mass: 75
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bodyType: Static
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fixtures:
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- shape:
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!type:PhysShapeAabb {}
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mask:
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- VaultImpassable
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layer:
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- VaultImpassable
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- type: Sprite
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sprite: Constructible/Power/solar_panel.rsi
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state: solar_assembly
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- type: SnapGrid
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offset: Center
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- type: Damageable
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resistances: metallicResistances
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 100
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behaviors:
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- !type:DoActsBehavior
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acts: ["Breakage"]
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- type: Anchorable
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- type: Pullable
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- type: Construction
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graph: solarpanel
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node: solarassembly
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- type: entity
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id: SolarTracker
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placement:
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mode: SnapgridCenter
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components:
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- type: Clickable
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- type: InteractionOutline
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- type: Physics
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mass: 100
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bodyType: Static
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fixtures:
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- shape:
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!type:PhysShapeAabb {}
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mask:
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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layer:
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- Opaque
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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- type: Sprite
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sprite: Constructible/Power/solar_panel.rsi
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state: solar_tracker
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- type: SnapGrid
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offset: Center
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- type: Damageable
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resistances: metallicResistances
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 100
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behaviors:
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- !type:DoActsBehavior
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acts: ["Breakage"]
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- type: Anchorable
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- type: Pullable
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- type: Construction
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graph: solarpanel
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node: solartracker
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@@ -0,0 +1,57 @@
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- type: entity
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id: Barricade
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components:
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- type: Clickable
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- type: InteractionOutline
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- type: Construction
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graph: barricade
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node: barricadewooden
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- type: Sprite
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sprite: Constructible/Structures/barricades.rsi
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state: barricadewooden
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- type: Physics
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mass: 75
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bodyType: Static
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fixtures:
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- shape:
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!type:PhysShapeAabb
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bounds: "-0.5, -0.5, 0.5, 0.5"
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layer:
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- Opaque
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- Impassable
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- MobImpassable
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- VaultImpassable
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- SmallImpassable
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- type: Tag
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tags:
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- ExplosivePassable
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- type: Damageable
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resistances: metallicResistances
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- type: Destructible
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thresholds:
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- trigger:
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!type:DamageTrigger
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damage: 50
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behaviors:
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- !type:SpawnEntitiesBehavior
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spawn:
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MaterialWoodPlank1:
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min: 3
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max: 3
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- !type:DoActsBehavior
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acts: [ "Destruction" ]
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- type: AtmosExposed
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- type: Flammable
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fireSpread: true
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- type: Appearance
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visuals:
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- type: FireVisualizer
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sprite: Effects/fire.rsi
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normalState: 1
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Sprite:
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drawdepth: Overlays
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- type: SnapGrid
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offset: Edge
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placement:
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snap:
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- Wall
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17
Resources/Prototypes/Entities/Objects/Power/solar_parts.yml
Normal file
17
Resources/Prototypes/Entities/Objects/Power/solar_parts.yml
Normal file
@@ -0,0 +1,17 @@
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- type: entity
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id: SolarAssemblyPart
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parent: BaseItem
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components:
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- type: Item
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size: 10
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- type: Sprite
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sprite: Objects/Power/solar_parts.rsi
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state: solar_assembly_parts
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- type: entity
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id: SolarTrackerElectronics
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parent: BaseItem
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components:
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- type: Sprite
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sprite: Constructible/Misc/module.rsi
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state: generic
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