From 0a601a48c62b55a4c4538d77f12a49ccd8fa4563 Mon Sep 17 00:00:00 2001 From: Flareguy <78941145+Flareguy@users.noreply.github.com> Date: Sat, 30 Sep 2023 13:38:43 -0500 Subject: [PATCH] Update nukie hardsuit descriptions (#20529) --- .../Clothing/Head/hardsuit-helmets.yml | 107 +++++++++--------- .../Clothing/OuterClothing/hardsuits.yml | 68 +++++------ 2 files changed, 88 insertions(+), 87 deletions(-) diff --git a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml index 7237cbeccc..70d94cee4b 100644 --- a/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml +++ b/Resources/Prototypes/Entities/Clothing/Head/hardsuit-helmets.yml @@ -1,4 +1,5 @@ #When adding new hardsuits, please try to keep the organization consistent with hardsuit.yml (if possible.) + #For now, since locational damage is not a thing, all "combat" hardsuits (with the exception of the deathsquad hardsuit) have the equvilent of a helmet in terms of armor. This is so people don't need to wear both regular, on-station helmets and hardsuits to get full protection. #Generally, unless you're adding something like caustic damage, you should probably avoid messing with armor outside of the above scenario. @@ -326,7 +327,7 @@ id: ClothingHeadHelmetHardsuitSyndie noSpawn: true name: blood-red hardsuit helmet - description: An advanced red hardsuit helmet designed for work in special operations. + description: A heavily armored helmet designed for work in special operations. Property of Gorlex Marauders. components: - type: Sprite sprite: Clothing/Head/Hardsuits/syndicate.rsi @@ -345,6 +346,58 @@ Piercing: 0.9 Heat: 0.9 +#Syndicate Elite Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitSyndieElite + noSpawn: true + name: syndicate elite helmet + description: An elite version of the blood-red hardsuit's helmet, with improved armor and fireproofing. Property of Gorlex Marauders. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/syndieelite.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/syndieelite.rsi + - type: PointLight + color: red + - type: PressureProtection + highPressureMultiplier: 0.08 + lowPressureMultiplier: 1000 + - type: TemperatureProtection + coefficient: 0.005 + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.9 + Heat: 0.9 + +#Syndicate Commander Hardsuit +- type: entity + parent: ClothingHeadHardsuitWithLightBase + id: ClothingHeadHelmetHardsuitSyndieCommander + noSpawn: true + name: syndicate commander helmet + description: A bulked up version of the blood-red hardsuit's helmet, purpose-built for the commander of a syndicate operative squad. Has significantly improved armor for those deadly front-lines firefights. + components: + - type: Sprite + sprite: Clothing/Head/Hardsuits/syndiecommander.rsi + - type: Clothing + sprite: Clothing/Head/Hardsuits/syndiecommander.rsi + - type: PointLight + color: green + - type: PressureProtection + highPressureMultiplier: 0.08 + lowPressureMultiplier: 1000 + - type: Armor + modifiers: + coefficients: + Blunt: 0.9 + Slash: 0.9 + Piercing: 0.9 + Heat: 0.9 + #Cybersun Juggernaut Hardsuit - type: entity parent: ClothingHeadHardsuitBase @@ -368,58 +421,6 @@ Piercing: 0.9 Heat: 0.9 -#Syndicate Elite Hardsuit -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitSyndieElite - noSpawn: true - name: syndicate elite helmet - description: A variant of the blood red helmet designed by the Gorlex Marauders to be exceptionally fireproof and pressure proof. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/syndieelite.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/syndieelite.rsi - - type: PointLight - color: red - - type: PressureProtection - highPressureMultiplier: 0.08 - lowPressureMultiplier: 1000 - - type: TemperatureProtection - coefficient: 0.005 - - type: Armor - modifiers: - coefficients: - Blunt: 0.9 - Slash: 0.9 - Piercing: 0.9 - Heat: 0.9 - -#Syndicate Commander Hardsuit -- type: entity - parent: ClothingHeadHardsuitWithLightBase - id: ClothingHeadHelmetHardsuitSyndieCommander - noSpawn: true - name: syndicate commander helmet - description: A syndicate hardsuit helmet custom designed for commanders of syndicate operative squads. - components: - - type: Sprite - sprite: Clothing/Head/Hardsuits/syndiecommander.rsi - - type: Clothing - sprite: Clothing/Head/Hardsuits/syndiecommander.rsi - - type: PointLight - color: green - - type: PressureProtection - highPressureMultiplier: 0.08 - lowPressureMultiplier: 1000 - - type: Armor - modifiers: - coefficients: - Blunt: 0.9 - Slash: 0.9 - Piercing: 0.9 - Heat: 0.9 - #Wizard Hardsuit - type: entity parent: ClothingHeadHardsuitWithLightBase diff --git a/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml b/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml index 77cd1554dd..eef34c2e90 100644 --- a/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml +++ b/Resources/Prototypes/Entities/Clothing/OuterClothing/hardsuits.yml @@ -426,7 +426,7 @@ parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitSyndie name: blood-red hardsuit - description: A heavily armored and agile advanced hardsuit designed for work in special operations. + description: A heavily armored hardsuit designed for work in special operations. Property of Gorlex Marauders. components: - type: Sprite sprite: Clothing/OuterClothing/Hardsuits/syndicate.rsi @@ -452,43 +452,12 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitSyndie -#Cybersun Juggernaut Hardsuit -- type: entity - parent: ClothingOuterHardsuitBase - id: ClothingOuterHardsuitJuggernaut - name: cybersun juggernaut suit - description: A suit made by the cutting edge R&D department at cybersun to be hyper resilient. - components: - - type: Sprite - sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi - - type: Clothing - sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi - - type: PressureProtection - highPressureMultiplier: 0.2 - lowPressureMultiplier: 1000 - - type: ExplosionResistance - damageCoefficient: 0.3 - - type: Armor - modifiers: - coefficients: - Blunt: 0.2 - Slash: 0.2 - Piercing: 0.2 - Heat: 0.2 - Radiation: 0.2 - Caustic: 0.2 - - type: ClothingSpeedModifier - walkModifier: 0.9 - sprintModifier: 0.65 - - type: ToggleableClothing - clothingPrototype: ClothingHeadHelmetHardsuitCybersun - #Syndicate Elite Hardsuit - type: entity parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitSyndieElite name: syndicate elite hardsuit - description: An upgraded version of the blood red hardsuit that features enhanced fireproofing, pressure resist, and superior armor. + description: An elite version of the blood-red hardsuit, with improved armor and fireproofing. Property of Gorlex Marauders. components: - type: Sprite sprite: Clothing/OuterClothing/Hardsuits/syndieelite.rsi @@ -521,7 +490,7 @@ parent: ClothingOuterHardsuitBase id: ClothingOuterHardsuitSyndieCommander name: syndicate commander hardsuit - description: A blood red hardsuit heavily modified for use by the commander of operative squads. + description: A bulked up version of the blood-red hardsuit, purpose-built for the commander of a syndicate operative squad. Has significantly improved armor for those deadly front-lines firefights. components: - type: Sprite sprite: Clothing/OuterClothing/Hardsuits/syndiecommander.rsi @@ -547,6 +516,37 @@ - type: ToggleableClothing clothingPrototype: ClothingHeadHelmetHardsuitSyndieCommander +#Cybersun Juggernaut Hardsuit +- type: entity + parent: ClothingOuterHardsuitBase + id: ClothingOuterHardsuitJuggernaut + name: cybersun juggernaut suit + description: A suit made by the cutting edge R&D department at cybersun to be hyper resilient. + components: + - type: Sprite + sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi + - type: Clothing + sprite: Clothing/OuterClothing/Hardsuits/cybersun.rsi + - type: PressureProtection + highPressureMultiplier: 0.2 + lowPressureMultiplier: 1000 + - type: ExplosionResistance + damageCoefficient: 0.3 + - type: Armor + modifiers: + coefficients: + Blunt: 0.2 + Slash: 0.2 + Piercing: 0.2 + Heat: 0.2 + Radiation: 0.2 + Caustic: 0.2 + - type: ClothingSpeedModifier + walkModifier: 0.9 + sprintModifier: 0.65 + - type: ToggleableClothing + clothingPrototype: ClothingHeadHelmetHardsuitCybersun + #Wizard Hardsuit - type: entity parent: ClothingOuterHardsuitBase