Fix build.
I HATE STATIC I HATE STATIC I HATE STATIC
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@@ -172,7 +172,7 @@ namespace Content.Server.Power.EntitySystems
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RaiseLocalEvent(provider.Owner, new ReceiverConnectedEvent(receiver), broadcast: false);
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}
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private static bool TryFindAvailableProvider(EntityUid owner, float range, [NotNullWhen(true)] out ExtensionCableProviderComponent? foundProvider)
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private bool TryFindAvailableProvider(EntityUid owner, float range, [NotNullWhen(true)] out ExtensionCableProviderComponent? foundProvider)
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{
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var nearbyEntities = IoCManager.Resolve<IEntityLookup>()
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.GetEntitiesInRange(owner, range);
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@@ -317,7 +317,7 @@ namespace Content.Server.Power.EntitySystems
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_powerState.Networks.Allocate(out network.Id) = network;
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}
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private static void DoReconnectApcNet(ApcNet net)
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private void DoReconnectApcNet(ApcNet net)
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{
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var netNode = net.NetworkNode;
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@@ -349,7 +349,7 @@ namespace Content.Server.Power.EntitySystems
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}
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}
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private static void DoReconnectPowerNet(PowerNet net)
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private void DoReconnectPowerNet(PowerNet net)
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{
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var netNode = net.NetworkNode;
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