Power Cell Refactor (#5943)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
This commit is contained in:
97
Content.Server/Power/EntitySystems/ChargerSystem.cs
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97
Content.Server/Power/EntitySystems/ChargerSystem.cs
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using Content.Server.Power.Components;
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using Content.Server.PowerCell;
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using Content.Shared.Containers.ItemSlots;
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using Content.Shared.PowerCell.Components;
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using JetBrains.Annotations;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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namespace Content.Server.Power.EntitySystems;
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[UsedImplicitly]
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internal sealed class ChargerSystem : EntitySystem
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{
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[Dependency] private readonly ItemSlotsSystem _itemSlotsSystem = default!;
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[Dependency] private readonly PowerCellSystem _cellSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<ChargerComponent, ComponentInit>(OnChargerInit);
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SubscribeLocalEvent<ChargerComponent, ComponentRemove>(OnChargerRemove);
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SubscribeLocalEvent<ChargerComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<ChargerComponent, EntInsertedIntoContainerMessage>(OnInserted);
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SubscribeLocalEvent<ChargerComponent, EntRemovedFromContainerMessage>(OnRemoved);
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SubscribeLocalEvent<ChargerComponent, ContainerIsInsertingAttemptEvent>(OnInsertAttempt);
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}
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public override void Update(float frameTime)
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{
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foreach (var comp in EntityManager.EntityQuery<ChargerComponent>())
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{
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comp.OnUpdate(frameTime);
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}
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}
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private void OnChargerInit(EntityUid uid, ChargerComponent component, ComponentInit args)
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{
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_itemSlotsSystem.AddItemSlot(uid, "charger-slot", component.ChargerSlot);
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}
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private void OnChargerRemove(EntityUid uid, ChargerComponent component, ComponentRemove args)
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{
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_itemSlotsSystem.RemoveItemSlot(uid, component.ChargerSlot);
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}
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private void OnPowerChanged(EntityUid uid, ChargerComponent component, PowerChangedEvent args)
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{
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component.UpdateStatus();
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}
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private void OnInserted(EntityUid uid, ChargerComponent component, EntInsertedIntoContainerMessage args)
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{
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if (!component.Initialized)
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return;
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if (args.Container.ID != component.ChargerSlot.ID)
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return;
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// try get a battery directly on the inserted entity
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if (!TryComp(args.Entity, out component.HeldBattery))
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{
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// or by checking for a power cell slot on the inserted entity
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_cellSystem.TryGetBatteryFromSlot(args.Entity, out component.HeldBattery);
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}
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component.UpdateStatus();
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}
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private void OnRemoved(EntityUid uid, ChargerComponent component, EntRemovedFromContainerMessage args)
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{
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if (args.Container.ID != component.ChargerSlot.ID)
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return;
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component.UpdateStatus();
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}
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/// <summary>
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/// Verify that the entity being inserted is actually rechargeable.
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/// </summary>
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private void OnInsertAttempt(EntityUid uid, ChargerComponent component, ContainerIsInsertingAttemptEvent args)
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{
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if (!component.Initialized)
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return;
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if (args.Container.ID != component.ChargerSlot.ID)
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return;
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if (!TryComp(args.EntityUid, out PowerCellSlotComponent? cellSlot))
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return;
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if (!cellSlot.FitsInCharger || !cellSlot.CellSlot.HasItem)
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args.Cancel();
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}
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}
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