Power Cell Refactor (#5943)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
This commit is contained in:
@@ -69,6 +69,6 @@
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# so hardsuit helmet just have small battery inside
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- type: HandheldLight
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- type: PowerCellSlot
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startingCellType: PowerCellHardsuitHelmet
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canRemoveCell: false
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showVerb: false
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cellSlot:
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startingItem: PowerCellHardsuitHelmet # self recharging
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locked: true # no need to recharge manually
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@@ -22,7 +22,8 @@
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actions:
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- actionType: ToggleLight
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- type: PowerCellSlot
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startingCellType: PowerCellSmallHigh
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cellSlot:
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startingItem: PowerCellSmallHigh
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- type: entity
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parent: ClothingHeadHatHardhatBase
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@@ -5,6 +5,7 @@
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abstract: true
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components:
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- type: HandheldLight
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- type: PowerCellSlot
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- type: ItemActions
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actions:
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- actionType: ToggleLight
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@@ -2,10 +2,11 @@
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# Power cells
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- type: entity
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id: PowerCellBase
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id: PowerCellSmallBase
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abstract: true
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parent: BaseItem
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components:
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- type: Battery
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- type: PowerCell
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- type: Sprite
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netsync: false
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@@ -23,18 +24,10 @@
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- ReagentId: Licoxide
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Quantity: 5
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- type: entity
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id: PowerCellSmallBase
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abstract: true
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parent: PowerCellBase
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components:
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- type: PowerCell
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cellSize: Small
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- type: entity
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id: PowerCellMediumBase
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abstract: true
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parent: PowerCellBase
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parent: PowerCellSmallBase
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components:
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- type: PowerCell
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cellSize: Medium
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@@ -42,7 +35,7 @@
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- type: entity
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id: PowerCellLargeBase
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abstract: true
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parent: PowerCellBase
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parent: PowerCellSmallBase
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components:
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- type: PowerCell
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cellSize: Large
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@@ -57,10 +50,9 @@
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sprite: Objects/Power/PowerCells/potato_battery.rsi
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layers:
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- state: potato_battery
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- type: PowerCell
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- type: Battery
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maxCharge: 360
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startingCharge: 360
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updateVisual: false
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- type: entity
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name: small standard power cell
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@@ -72,7 +64,7 @@
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sprite: Objects/Power/PowerCells/power_cell_small_st.rsi
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layers:
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- state: s_st
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- type: PowerCell
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- type: Battery
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maxCharge: 360
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startingCharge: 360
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- type: Appearance
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@@ -80,7 +72,6 @@
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- type: PowerCellVisualizer
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prefix: s_st
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- type: entity
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name: small high-capacity power cell
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description: A rechargeable standardized power cell, size S. This is the popular and reliable version.
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@@ -91,7 +82,7 @@
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sprite: Objects/Power/PowerCells/power_cell_small_hi.rsi
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layers:
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- state: s_hi
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- type: PowerCell
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- type: Battery
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maxCharge: 720
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startingCharge: 720
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- type: Appearance
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@@ -99,7 +90,6 @@
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- type: PowerCellVisualizer
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prefix: s_hi
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- type: entity
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name: small super-capacity power cell
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description: A rechargeable standardized power cell, size S. This premium high-capacity brand stores up to 50% more energy than the competition.
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@@ -110,7 +100,7 @@
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sprite: Objects/Power/PowerCells/power_cell_small_sup.rsi
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layers:
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- state: s_sup
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- type: PowerCell
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- type: Battery
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maxCharge: 1080
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startingCharge: 1080
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- type: Appearance
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@@ -129,7 +119,7 @@
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sprite: Objects/Power/PowerCells/power_cell_small_hy.rsi
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layers:
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- state: s_hy
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- type: PowerCell
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- type: Battery
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maxCharge: 1800
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startingCharge: 1800
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- type: Appearance
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@@ -147,7 +137,7 @@
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sprite: Objects/Power/PowerCells/power_cell_small_autorecharge.rsi
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layers:
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- state: s_ar
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- type: PowerCell
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- type: Battery
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maxCharge: 50
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startingCharge: 50
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- type: BatterySelfRecharger
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@@ -168,7 +158,7 @@
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sprite: Objects/Power/PowerCells/power_cell_small_autorecharge.rsi
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layers:
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- state: s_ar
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- type: PowerCell
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- type: Battery
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maxCharge: 600 #lights drain 3/s but recharge of 2 makes this 1/s. Therefore 600 is 10 minutes of light.
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startingCharge: 600
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- type: BatterySelfRecharger
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@@ -179,7 +169,6 @@
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- type: PowerCellVisualizer
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prefix: s_ar
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- type: entity
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name: medium standard power cell
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description: A rechargeable standardized power cell, size M. This is the cheapest kind you can find.
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@@ -190,7 +179,7 @@
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sprite: Objects/Power/PowerCells/power_cell_medium_st.rsi
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layers:
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- state: m_st
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- type: PowerCell
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- type: Battery
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maxCharge: 2160
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startingCharge: 2160
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- type: Appearance
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@@ -208,10 +197,9 @@
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sprite: Objects/Power/PowerCells/power_cell_medium_hi.rsi
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layers:
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- state: m_hi
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- type: PowerCell
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- type: Battery
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maxCharge: 2880
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startingCharge: 2880
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powerCellSize: Medium
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- type: Appearance
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visuals:
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- type: PowerCellVisualizer
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@@ -227,7 +215,7 @@
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sprite: Objects/Power/PowerCells/power_cell_medium_sup.rsi
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layers:
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- state: m_sup
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- type: PowerCell
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- type: Battery
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maxCharge: 3600
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startingCharge: 3600
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- type: Appearance
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@@ -245,7 +233,7 @@
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sprite: Objects/Power/PowerCells/power_cell_medium_hy.rsi
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layers:
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- state: m_hy
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- type: PowerCell
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- type: Battery
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maxCharge: 5400
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startingCharge: 5400
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- type: Appearance
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@@ -263,7 +251,7 @@
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sprite: Objects/Power/PowerCells/power_cell_large_st.rsi
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layers:
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- state: l_st
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- type: PowerCell
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- type: Battery
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maxCharge: 9000
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startingCharge: 9000
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- type: Appearance
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@@ -281,7 +269,7 @@
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sprite: Objects/Power/PowerCells/power_cell_large_hi.rsi
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layers:
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- state: l_hi
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- type: PowerCell
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- type: Battery
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maxCharge: 18000
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startingCharge: 18000
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- type: Appearance
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@@ -299,7 +287,7 @@
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sprite: Objects/Power/PowerCells/power_cell_large_sup.rsi
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layers:
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- state: l_sup
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- type: PowerCell
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- type: Battery
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maxCharge: 54000
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startingCharge: 54000
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- type: Appearance
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@@ -317,7 +305,7 @@
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sprite: Objects/Power/PowerCells/power_cell_large_hy.rsi
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layers:
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- state: l_hy
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- type: PowerCell
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- type: Battery
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maxCharge: 72000
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startingCharge: 72000
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- type: Appearance
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@@ -12,7 +12,8 @@
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actions:
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- actionType: ToggleLight
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- type: PowerCellSlot
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startingCellType: PowerCellSmallHigh
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cellSlot:
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startingItem: PowerCellSmallHigh
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- type: Sprite
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sprite: Objects/Tools/flashlight.rsi
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layers:
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@@ -39,7 +40,8 @@
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description: A robust flashlight used by security.
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components:
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- type: PowerCellSlot
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startingCellType: PowerCellSmallSuper
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cellSlot:
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startingItem: PowerCellSmallSuper
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- type: Sprite
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sprite: Objects/Tools/seclite.rsi
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layers:
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@@ -27,7 +27,8 @@
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visuals:
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- type: LanternVisualizer
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- type: PowerCellSlot
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startingCellType: PowerCellSmallHigh
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cellSlot:
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startingItem: PowerCellSmallHigh
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- type: entity
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name: extra-bright lantern
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@@ -16,16 +16,11 @@
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- Single
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/laser.ogg
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- type: PowerCellSlot
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cellSlot:
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ejectOnUse: true
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insertSound: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
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ejectSound: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
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soundOptions:
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volume: -2
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startingItem: PowerCellSmallStandard
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whitelist:
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components:
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- Battery
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- type: Appearance
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visuals:
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- type: MagVisualizer
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@@ -148,16 +143,12 @@
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ammoPrototype: RedHeavyLaser
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/laser_cannon.ogg
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- type: PowerCellSlot
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cellSlot:
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ejectOnUse: true
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insertSound: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
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ejectSound: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
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soundOptions:
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volume: -2
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startingItem: PowerCellSmallSuper
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whitelist:
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components:
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- Battery
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- type: entity
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name: x-ray cannon
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@@ -182,16 +173,12 @@
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ammoPrototype: XrayLaser
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/laser3.ogg
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- type: PowerCellSlot
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cellSlot:
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ejectOnUse: true
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insertSound: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
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ejectSound: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
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soundOptions:
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volume: -2
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startingItem: PowerCellSmallSuper
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whitelist:
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components:
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- Battery
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- type: Appearance
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visuals:
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- type: MagVisualizer
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@@ -231,16 +218,12 @@
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ammoPrototype: BulletTaser
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soundGunshot:
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path: /Audio/Weapons/Guns/Gunshots/taser.ogg
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- type: PowerCellSlot
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descFormatString : "" # empty string for no examine-text (cell is not ejectable)
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cellSlot:
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insertSound: /Audio/Weapons/Guns/MagIn/revolver_magin.ogg
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ejectSound: /Audio/Weapons/Guns/MagOut/revolver_magout.ogg
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soundOptions:
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volume: -2
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locked: true
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startingItem: PowerCellSmallStandard
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whitelist:
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components:
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- Battery
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- type: Appearance
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visuals:
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- type: MagVisualizer
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@@ -17,7 +17,8 @@
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arc: default
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- type: PowerCellSlot
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slotSize: Medium
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startingCellType: PowerCellMediumHigh
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cellSlot:
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startingItem: PowerCellMediumHigh
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- type: ItemCooldown
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- type: Clothing
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sprite: Objects/Weapons/Melee/stunbaton.rsi
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@@ -9,8 +9,13 @@
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- type: Icon
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sprite: Structures/Power/cell_recharger.rsi
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state: empty
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- type: PowerCellCharger
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transfer_efficiency: 0.85
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- type: Charger
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chargerSlot:
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ejectOnInteract: true
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name: Power cell # used for verbs: "Eject > Power cell "
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whitelist:
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components:
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- PowerCell
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- type: ApcPowerReceiver
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- type: ExtensionCableReceiver
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- type: Appearance
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@@ -23,6 +28,7 @@
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- type: entity
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name: recharger
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id: WeaponCapacitorRecharger
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parent: PowerCellRecharger
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components:
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- type: Sprite
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netsync: false
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@@ -31,20 +37,18 @@
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- type: Icon
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sprite: Structures/Power/recharger.rsi
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state: empty
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- type: WeaponCapacitorCharger
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transfer_efficiency: 0.85
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- type: ApcPowerReceiver
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- type: ExtensionCableReceiver
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- type: Appearance
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visuals:
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- type: PowerChargerVisualizer
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- type: Anchorable
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- type: Clickable
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- type: InteractionOutline
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- type: Charger
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chargerSlot:
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ejectOnInteract: true
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whitelist:
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components:
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- PowerCell
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- PowerCellSlot
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- type: entity
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name: wall recharger
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id: WallWeaponCapacitorRecharger
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parent: PowerCellRecharger
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components:
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- type: Sprite
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netsync: false
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@@ -53,12 +57,11 @@
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- type: Icon
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sprite: Structures/Power/wall_recharger.rsi
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state: empty
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- type: WeaponCapacitorCharger
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transfer_efficiency: 0.95
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- type: ApcPowerReceiver
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- type: ExtensionCableReceiver
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- type: Appearance
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visuals:
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- type: PowerChargerVisualizer
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- type: Clickable
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- type: InteractionOutline
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- type: Charger
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transferEfficiency: 0.95
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chargerSlot:
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ejectOnInteract: true
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whitelist:
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components:
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- PowerCell
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- PowerCellSlot
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