* Import bird sprites and define basic mob.

* SKREEEEEEEEE

* Move hair styles to new sprite accessory prototypes.

Basic stuff, no multi-species stuff yet.

* Vox hair styles and clothes

* Make HumanoidCharacterProfile.Default() a static default to fix tests.

Usages that wanted the previous random behavior now call Random().

* Remove names from hair style prototypes.

(They're in localization files)

* Update Content.Shared/Actions/ActionType.cs

(sk)reeee github

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
This commit is contained in:
Pieter-Jan Briers
2021-03-28 08:26:32 +02:00
committed by GitHub
parent 5ed935f30a
commit 0ac4c0e85c
101 changed files with 2440 additions and 505 deletions

View File

@@ -0,0 +1,23 @@
- type: entity
save: false
name: Vox
parent: BaseVox
id: Vox
components:
- type: Mind
showExamineInfo: true
- type: Input
context: "human"
- type: Alerts
- type: Actions
innateActions:
- VoxScream
- Disarm
- type: Eye
zoom: 0.5, 0.5
- type: CameraRecoil
- type: Examiner
- type: HumanInventoryController
- type: AiFactionTag
factions:
- NanoTrasen

View File

@@ -0,0 +1,109 @@
# SKREEEEEEEEEEE
- type: entity
parent: HumanMob_Content
abstract: True
id: BaseVox
components:
- type: Icon
sprite: Mobs/Species/Vox/parts.rsi
state: vox_m
- type: Sprite
netsync: false
noRot: true
drawdepth: Mobs
layers:
- map: [ "enum.HumanoidVisualLayers.Chest" ]
sprite: Mobs/Species/Vox/parts.rsi
state: torso_m
- map: [ "enum.HumanoidVisualLayers.Head" ]
sprite: Mobs/Species/Vox/parts.rsi
state: head_m
- map: [ "enum.HumanoidVisualLayers.Eyes" ]
color: "#008800"
sprite: Mobs/Customization/eyes.rsi
state: vox_eyes_s
- map: [ "enum.HumanoidVisualLayers.RArm" ]
sprite: Mobs/Species/Vox/parts.rsi
state: r_arm
- map: [ "enum.HumanoidVisualLayers.LArm" ]
sprite: Mobs/Species/Vox/parts.rsi
state: l_arm
- map: [ "enum.HumanoidVisualLayers.RLeg" ]
sprite: Mobs/Species/Vox/parts.rsi
state: r_leg
- map: [ "enum.HumanoidVisualLayers.LLeg" ]
sprite: Mobs/Species/Vox/parts.rsi
state: l_leg
# Vox don't have female clothing masks.
#- shader: StencilClear
# sprite: Mobs/Species/Vox/parts.rsi
# state: l_leg
#- shader: StencilMask
# map: [ "enum.HumanoidVisualLayers.StencilMask" ]
# sprite: Mobs/Customization/masking_helpers.rsi
# state: female_full
# visible: false
#- map: [ "enum.Slots.INNERCLOTHING" ]
# shader: StencilDraw
- map: [ "enum.HumanoidVisualLayers.LHand" ]
sprite: Mobs/Species/Vox/parts.rsi
state: l_hand
- map: [ "enum.HumanoidVisualLayers.RHand" ]
sprite: Mobs/Species/Vox/parts.rsi
state: r_hand
- map: [ "enum.HumanoidVisualLayers.LFoot" ]
sprite: Mobs/Species/Vox/parts.rsi
state: l_foot
- map: [ "enum.HumanoidVisualLayers.RFoot" ]
sprite: Mobs/Species/Vox/parts.rsi
state: r_foot
- map: [ "enum.HumanoidVisualLayers.Handcuffs" ]
color: "#ffffff"
sprite: Objects/Misc/handcuffs.rsi
state: body-overlay-2
visible: false
- map: [ "enum.Slots.IDCARD" ]
- map: [ "enum.Slots.GLOVES" ]
- map: [ "enum.Slots.SHOES" ]
- map: [ "enum.Slots.EARS" ]
- map: [ "enum.Slots.OUTERCLOTHING" ]
- map: [ "enum.Slots.EYES" ]
- map: [ "enum.Slots.BELT" ]
- map: [ "enum.Slots.NECK" ]
- map: [ "enum.Slots.BACKPACK" ]
- map: [ "enum.HumanoidVisualLayers.FacialHair" ]
state: shaved
sprite: Mobs/Customization/human_facial_hair.rsi
- map: [ "enum.HumanoidVisualLayers.Hair" ]
state: bald
sprite: Mobs/Customization/human_hair.rsi
- map: [ "enum.Slots.MASK" ]
- map: [ "enum.Slots.HEAD" ]
- type: Body
template: HumanoidTemplate
preset: VoxPreset
centerSlot: torso
- type: Metabolism
needsGases:
Nitrogen: 0.00060763888
producesGases:
Nitrogen: 0.00045572916
CarbonDioxide: 0.00015190972
# - type: Appearance
# visuals:
# - type: RotationVisualizer
# - type: BuckleVisualizer
# - type: FireVisualizer
# sprite: Mobs/Effects/onfire.rsi
# normalState: Generic_mob_burning
# alternateState: Standing
# fireStackAlternateState: 3
# - type: CreamPiedVisualizer
# state: creampie_human
- type: HumanoidAppearance
canColorHair: false
canColorFacialHair: false
categoriesHair: VoxHair
categoriesFacialHair: VoxFacialHair
- type: Inventory
speciesId: vox