SKREEEEEE (#3706)
* Import bird sprites and define basic mob. * SKREEEEEEEEE * Move hair styles to new sprite accessory prototypes. Basic stuff, no multi-species stuff yet. * Vox hair styles and clothes * Make HumanoidCharacterProfile.Default() a static default to fix tests. Usages that wanted the previous random behavior now call Random(). * Remove names from hair style prototypes. (They're in localization files) * Update Content.Shared/Actions/ActionType.cs (sk)reeee github Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
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{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "https://github.com/vgstation-coders/vgstation13/blob/02ff588d59b3c560c685d9ca75e882d32a72d8cb/icons/mob/human_face.dmi", "states": [{"name": "vox_beard_s", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "vox_colonel_s", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "vox_fu_s", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "vox_neck_s", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "vox_ruff_beard_s", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}, {"name": "vox_ruff_beard_s2", "directions": 4, "delays": [[1.0], [1.0], [1.0], [1.0]]}]}
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