Examine prediction (#23565)
* Initial prediction * new group handling * groups for all examines that use multiple rn * compile * why was it doing this?? * handle newlines with sorting properly
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@@ -366,13 +366,14 @@ namespace Content.Client.Examine
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var canSeeClearly = !HasComp<BlurryVisionComponent>(playerEnt);
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OpenTooltip(playerEnt.Value, entity, centeredOnCursor, false, knowTarget: canSeeClearly);
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if (IsClientSide(entity)
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|| _client.RunLevel == ClientRunLevel.SinglePlayerGame) // i.e. a replay
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{
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message = GetExamineText(entity, playerEnt);
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UpdateTooltipInfo(playerEnt.Value, entity, message);
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}
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else
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// Always update tooltip info from client first.
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// If we get it wrong, server will correct us later anyway.
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// This will usually be correct (barring server-only components, which generally only adds, not replaces text)
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message = GetExamineText(entity, playerEnt);
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UpdateTooltipInfo(playerEnt.Value, entity, message);
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if (!IsClientSide(entity))
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{
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// Ask server for extra examine info.
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if (entity != _lastExaminedEntity)
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@@ -383,7 +384,6 @@ namespace Content.Client.Examine
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}
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RaiseLocalEvent(entity, new ClientExaminedEvent(entity, playerEnt.Value));
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_lastExaminedEntity = entity;
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}
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