Examine prediction (#23565)
* Initial prediction * new group handling * groups for all examines that use multiple rn * compile * why was it doing this?? * handle newlines with sorting properly
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@@ -265,16 +265,20 @@ public abstract partial class SharedGunSystem
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var (count, _) = GetChamberMagazineCountCapacity(uid, component);
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string boltState;
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if (component.BoltClosed != null)
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using (args.PushGroup(nameof(ChamberMagazineAmmoProviderComponent)))
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{
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if (component.BoltClosed == true)
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boltState = Loc.GetString("gun-chamber-bolt-open-state");
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else
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boltState = Loc.GetString("gun-chamber-bolt-closed-state");
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args.PushMarkup(Loc.GetString("gun-chamber-bolt", ("bolt", boltState), ("color", component.BoltClosed.Value ? Color.FromHex("#94e1f2") : Color.FromHex("#f29d94"))));
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}
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if (component.BoltClosed != null)
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{
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if (component.BoltClosed == true)
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boltState = Loc.GetString("gun-chamber-bolt-open-state");
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else
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boltState = Loc.GetString("gun-chamber-bolt-closed-state");
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args.PushMarkup(Loc.GetString("gun-chamber-bolt", ("bolt", boltState),
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("color", component.BoltClosed.Value ? Color.FromHex("#94e1f2") : Color.FromHex("#f29d94"))));
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}
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args.PushMarkup(Loc.GetString("gun-magazine-examine", ("color", AmmoExamineColor), ("count", count)));
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args.PushMarkup(Loc.GetString("gun-magazine-examine", ("color", AmmoExamineColor), ("count", count)));
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}
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}
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private bool TryTakeChamberEntity(EntityUid uid, [NotNullWhen(true)] out EntityUid? entity)
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@@ -14,8 +14,13 @@ public abstract partial class SharedGunSystem
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if (!args.IsInDetailsRange || !component.ShowExamineText)
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return;
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args.PushMarkup(Loc.GetString("gun-selected-mode-examine", ("color", ModeExamineColor), ("mode", GetLocSelector(component.SelectedMode))));
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args.PushMarkup(Loc.GetString("gun-fire-rate-examine", ("color", FireRateExamineColor), ("fireRate", $"{component.FireRate:0.0}")));
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using (args.PushGroup(nameof(GunComponent)))
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{
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args.PushMarkup(Loc.GetString("gun-selected-mode-examine", ("color", ModeExamineColor),
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("mode", GetLocSelector(component.SelectedMode))));
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args.PushMarkup(Loc.GetString("gun-fire-rate-examine", ("color", FireRateExamineColor),
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("fireRate", $"{component.FireRate:0.0}")));
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}
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}
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private string GetLocSelector(SelectiveFire mode)
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