diff --git a/Content.Client/Nuke/NukeMenu.xaml.cs b/Content.Client/Nuke/NukeMenu.xaml.cs index a71d410e8b..b498d0e3bb 100644 --- a/Content.Client/Nuke/NukeMenu.xaml.cs +++ b/Content.Client/Nuke/NukeMenu.xaml.cs @@ -67,6 +67,9 @@ namespace Content.Client.Nuke public void UpdateState(NukeUiState state) { string firstMsg, secondMsg; + + ArmButton.Text = Loc.GetString("nuke-user-interface-arm-button"); + switch (state.Status) { case NukeStatus.AWAIT_DISK: @@ -87,6 +90,7 @@ namespace Content.Client.Nuke firstMsg = Loc.GetString("nuke-user-interface-first-status-device-armed"); secondMsg = Loc.GetString("nuke-user-interface-second-status-time", ("time", state.RemainingTime)); + ArmButton.Text = Loc.GetString("nuke-user-interface-disarm-button"); break; case NukeStatus.COOLDOWN: firstMsg = Loc.GetString("nuke-user-interface-first-status-device-cooldown"); diff --git a/Resources/Locale/en-US/nuke/nuke-component.ftl b/Resources/Locale/en-US/nuke/nuke-component.ftl index 92f2675ba6..6123791946 100644 --- a/Resources/Locale/en-US/nuke/nuke-component.ftl +++ b/Resources/Locale/en-US/nuke/nuke-component.ftl @@ -8,6 +8,7 @@ nuke-component-doafter-warning = You start fiddling with wires and knobs in orde # Nuke UI nuke-user-interface-title = Nuclear Fission Explosive nuke-user-interface-arm-button = ARM +nuke-user-interface-disarm-button = DISARM nuke-user-interface-anchor-button = ANCHOR nuke-user-interface-eject-button = EJECT