From 0b1dc34228635495d876a7c75250c01b7fc2a378 Mon Sep 17 00:00:00 2001 From: Errant <35878406+Errant-4@users.noreply.github.com> Date: Fri, 11 Aug 2023 10:43:08 +0000 Subject: [PATCH] Nuke defuse qol (#18990) --- Content.Client/Nuke/NukeMenu.xaml.cs | 4 ++++ Resources/Locale/en-US/nuke/nuke-component.ftl | 1 + 2 files changed, 5 insertions(+) diff --git a/Content.Client/Nuke/NukeMenu.xaml.cs b/Content.Client/Nuke/NukeMenu.xaml.cs index a71d410e8b..b498d0e3bb 100644 --- a/Content.Client/Nuke/NukeMenu.xaml.cs +++ b/Content.Client/Nuke/NukeMenu.xaml.cs @@ -67,6 +67,9 @@ namespace Content.Client.Nuke public void UpdateState(NukeUiState state) { string firstMsg, secondMsg; + + ArmButton.Text = Loc.GetString("nuke-user-interface-arm-button"); + switch (state.Status) { case NukeStatus.AWAIT_DISK: @@ -87,6 +90,7 @@ namespace Content.Client.Nuke firstMsg = Loc.GetString("nuke-user-interface-first-status-device-armed"); secondMsg = Loc.GetString("nuke-user-interface-second-status-time", ("time", state.RemainingTime)); + ArmButton.Text = Loc.GetString("nuke-user-interface-disarm-button"); break; case NukeStatus.COOLDOWN: firstMsg = Loc.GetString("nuke-user-interface-first-status-device-cooldown"); diff --git a/Resources/Locale/en-US/nuke/nuke-component.ftl b/Resources/Locale/en-US/nuke/nuke-component.ftl index 92f2675ba6..6123791946 100644 --- a/Resources/Locale/en-US/nuke/nuke-component.ftl +++ b/Resources/Locale/en-US/nuke/nuke-component.ftl @@ -8,6 +8,7 @@ nuke-component-doafter-warning = You start fiddling with wires and knobs in orde # Nuke UI nuke-user-interface-title = Nuclear Fission Explosive nuke-user-interface-arm-button = ARM +nuke-user-interface-disarm-button = DISARM nuke-user-interface-anchor-button = ANCHOR nuke-user-interface-eject-button = EJECT