Merge remote-tracking branch 'upstream/master' into upstream

# Conflicts:
#	Content.Client/Clothing/ClientClothingSystem.cs
#	Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs
#	Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs
#	Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml
#	Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs
#	Content.Server/Administration/Commands/AdminWhoCommand.cs
#	Content.Server/Bed/Sleep/SleepingSystem.cs
#	Content.Server/Body/Components/BloodstreamComponent.cs
#	Content.Server/Body/Components/RespiratorComponent.cs
#	Content.Server/Body/Systems/InternalsSystem.cs
#	Content.Server/Body/Systems/RespiratorSystem.cs
#	Content.Server/Chat/Managers/IChatManager.cs
#	Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
#	Content.Server/DeviceNetwork/Systems/DeviceNetworkSystem.cs
#	Content.Server/Electrocution/ElectrocutionSystem.cs
#	Content.Server/Holosign/HolosignProjectorComponent.cs
#	Content.Server/Holosign/HolosignSystem.cs
#	Content.Server/Remotes/DoorRemoteSystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs
#	Content.Server/Store/Systems/StoreSystem.Ui.cs
#	Content.Server/VendingMachines/VendingMachineSystem.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs
#	Content.Server/VoiceMask/VoiceMaskSystem.cs
#	Content.Server/VoiceMask/VoiceMaskerComponent.cs
#	Content.Server/Zombies/ZombieSystem.cs
#	Content.Shared/Bed/Sleep/SleepEmitSoundComponent.cs
#	Content.Shared/Cuffs/SharedCuffableSystem.cs
#	Content.Shared/VoiceMask/SharedVoiceMaskSystem.cs
#	Resources/Locale/en-US/escape-menu/ui/options-menu.ftl
#	Resources/Maps/bagel.yml
#	Resources/Maps/box.yml
#	Resources/Maps/centcomm.yml
#	Resources/Maps/cluster.yml
#	Resources/Maps/europa.yml
#	Resources/Maps/marathon.yml
#	Resources/Maps/meta.yml
#	Resources/Maps/omega.yml
#	Resources/Maps/origin.yml
#	Resources/Maps/packed.yml
#	Resources/Maps/reach.yml
#	Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml
#	Resources/Prototypes/Entities/Clothing/Hands/colored.yml
#	Resources/Prototypes/Entities/Clothing/Neck/mantles.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml
#	Resources/Prototypes/Entities/Objects/Consumable/Smokeables/Cigarettes/packs.yml
#	Resources/Prototypes/Entities/Objects/Misc/land_mine.yml
#	Resources/Prototypes/Entities/Objects/Tools/cable_coils.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/armblade.yml
#	Resources/Prototypes/Entities/Structures/Decoration/curtains.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
#	Resources/Prototypes/Entities/Structures/Doors/Shutter/shutters.yml
#	Resources/Prototypes/Entities/Structures/Holographic/projections.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Maps/marathon.yml
#	Resources/Prototypes/Maps/packed.yml
#	Resources/Prototypes/Recipes/Lathes/security.yml
#	Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon-open.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon-open.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon-open.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-equipped-OUTERCLOTHING.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/equipped-OUTERCLOTHING-body-slim.png
#	Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/open-equipped-OUTERCLOTHING-body-slim.png
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/nunrobe.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatbar.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatclown.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatnomi.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json
#	Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json
#	Resources/Textures/Clothing/Shoes/Specific/bling.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/atmosf.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/hosformaldress.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/centcomformal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/hosformal.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/journalist.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/psychologist.rsi/meta.json
#	Resources/Textures/Clothing/Uniforms/Jumpsuit/reporter.rsi/meta.json
#	Resources/Textures/Interface/Alerts/essence_counter.rsi/essence0.png
#	Resources/Textures/Interface/Alerts/essence_counter.rsi/essence16.png
#	Resources/Textures/Objects/Storage/boxes.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/highsec/highsec.rsi/meta.json
This commit is contained in:
Remuchi
2024-03-30 10:36:17 +07:00
798 changed files with 420385 additions and 412712 deletions

View File

@@ -53,11 +53,19 @@ namespace Content.Server.Kitchen.EntitySystems
SubscribeLocalEvent<ReagentGrinderComponent, EntRemovedFromContainerMessage>(OnContainerModified);
SubscribeLocalEvent<ReagentGrinderComponent, ContainerIsRemovingAttemptEvent>(OnEntRemoveAttempt);
SubscribeLocalEvent<ReagentGrinderComponent, ReagentGrinderToggleAutoModeMessage>(OnToggleAutoModeMessage);
SubscribeLocalEvent<ReagentGrinderComponent, ReagentGrinderStartMessage>(OnStartMessage);
SubscribeLocalEvent<ReagentGrinderComponent, ReagentGrinderEjectChamberAllMessage>(OnEjectChamberAllMessage);
SubscribeLocalEvent<ReagentGrinderComponent, ReagentGrinderEjectChamberContentMessage>(OnEjectChamberContentMessage);
}
private void OnToggleAutoModeMessage(Entity<ReagentGrinderComponent> entity, ref ReagentGrinderToggleAutoModeMessage message)
{
entity.Comp.AutoMode = (GrinderAutoMode) (((byte) entity.Comp.AutoMode + 1) % Enum.GetValues(typeof(GrinderAutoMode)).Length);
UpdateUiState(entity);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
@@ -148,6 +156,12 @@ namespace Content.Server.Kitchen.EntitySystems
var outputContainer = _itemSlotsSystem.GetItemOrNull(uid, SharedReagentGrinder.BeakerSlotId);
_appearanceSystem.SetData(uid, ReagentGrinderVisualState.BeakerAttached, outputContainer.HasValue);
if (reagentGrinder.AutoMode != GrinderAutoMode.Off && !HasComp<ActiveReagentGrinderComponent>(uid))
{
var program = reagentGrinder.AutoMode == GrinderAutoMode.Grind ? GrinderProgram.Grind : GrinderProgram.Juice;
DoWork(uid, reagentGrinder, program);
}
}
private void OnInteractUsing(Entity<ReagentGrinderComponent> entity, ref InteractUsingEvent args)
@@ -185,6 +199,10 @@ namespace Content.Server.Kitchen.EntitySystems
private void UpdateUiState(EntityUid uid)
{
ReagentGrinderComponent? grinderComp = null;
if (!Resolve(uid, ref grinderComp))
return;
var inputContainer = _containerSystem.EnsureContainer<Container>(uid, SharedReagentGrinder.InputContainerId);
var outputContainer = _itemSlotsSystem.GetItemOrNull(uid, SharedReagentGrinder.BeakerSlotId);
Solution? containerSolution = null;
@@ -206,6 +224,7 @@ namespace Content.Server.Kitchen.EntitySystems
this.IsPowered(uid, EntityManager),
canJuice,
canGrind,
grinderComp.AutoMode,
GetNetEntityArray(inputContainer.ContainedEntities.ToArray()),
containerSolution?.Contents.ToArray()
);