Raise power events by ref and not broadcast (#11923)
Also some other minor stuff.
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@@ -34,7 +34,7 @@ namespace Content.Server.Light.EntitySystems
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SubscribeLocalEvent<EmergencyLightComponent, PowerChangedEvent>(OnEmergencyPower);
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}
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private void OnEmergencyPower(EntityUid uid, EmergencyLightComponent component, PowerChangedEvent args)
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private void OnEmergencyPower(EntityUid uid, EmergencyLightComponent component, ref PowerChangedEvent args)
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{
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UpdateState(component);
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}
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@@ -14,7 +14,7 @@ namespace Content.Server.Light.EntitySystems
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SubscribeLocalEvent<LitOnPoweredComponent, PowerNetBatterySupplyEvent>(OnPowerSupply);
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}
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private void OnPowerChanged(EntityUid uid, LitOnPoweredComponent component, PowerChangedEvent args)
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private void OnPowerChanged(EntityUid uid, LitOnPoweredComponent component, ref PowerChangedEvent args)
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{
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if (EntityManager.TryGetComponent<PointLightComponent>(uid, out var light))
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{
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@@ -22,7 +22,7 @@ namespace Content.Server.Light.EntitySystems
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}
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}
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private void OnPowerSupply(EntityUid uid, LitOnPoweredComponent component, PowerNetBatterySupplyEvent args)
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private void OnPowerSupply(EntityUid uid, LitOnPoweredComponent component, ref PowerNetBatterySupplyEvent args)
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{
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if (EntityManager.TryGetComponent<PointLightComponent>(uid, out var light))
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{
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@@ -347,7 +347,7 @@ namespace Content.Server.Light.EntitySystems
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args.Handled = true;
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}
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private void OnPowerChanged(EntityUid uid, PoweredLightComponent component, PowerChangedEvent args)
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private void OnPowerChanged(EntityUid uid, PoweredLightComponent component, ref PowerChangedEvent args)
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{
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UpdateLight(uid, component);
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}
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