IListener and IRadio purge (#11980)
This commit is contained in:
17
Content.Server/Radio/Components/ActiveRadioComponent.cs
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17
Content.Server/Radio/Components/ActiveRadioComponent.cs
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@@ -0,0 +1,17 @@
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using Content.Shared.Radio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Server.Radio.Components;
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/// <summary>
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/// This component is required to receive radio message events.
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/// </summary>
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[RegisterComponent]
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public sealed class ActiveRadioComponent : Component
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{
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/// <summary>
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/// The channels that this radio is listening on.
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/// </summary>
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[DataField("channels", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>))]
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public HashSet<string> Channels = new();
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}
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@@ -1,114 +0,0 @@
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using System.Linq;
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using Content.Server.Chat;
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using Content.Server.Chat.Systems;
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using Content.Server.Radio.EntitySystems;
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using Content.Shared.Interaction;
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using Content.Shared.Popups;
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using Content.Shared.Radio;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Server.Radio.Components
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{
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[RegisterComponent]
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[ComponentProtoName("Radio")]
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[ComponentReference(typeof(IRadio))]
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[ComponentReference(typeof(IListen))]
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#pragma warning disable 618
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public sealed class HandheldRadioComponent : Component, IListen, IRadio
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#pragma warning restore 618
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{
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private ChatSystem? _chatSystem;
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private RadioSystem? _radioSystem;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private bool _radioOn;
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[DataField("channels", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>))]
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private HashSet<string> _channels = new();
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public int BroadcastFrequency => IoCManager.Resolve<IPrototypeManager>()
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.Index<RadioChannelPrototype>(BroadcastChannel).Frequency;
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// TODO: Assert in componentinit that channels has this.
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("broadcastChannel", customTypeSerializer: typeof(PrototypeIdSerializer<RadioChannelPrototype>))]
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public string BroadcastChannel { get; set; } = "Common";
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[ViewVariables(VVAccess.ReadWrite)] [DataField("listenRange")] public int ListenRange { get; private set; } = 7;
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[ViewVariables(VVAccess.ReadWrite)]
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public bool RadioOn
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{
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get => _radioOn;
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private set
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{
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_radioOn = value;
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Dirty();
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}
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}
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protected override void Initialize()
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{
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base.Initialize();
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_radioSystem = EntitySystem.Get<RadioSystem>();
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_chatSystem = EntitySystem.Get<ChatSystem>();
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RadioOn = false;
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}
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public void Speak(string message)
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{
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_chatSystem?.TrySendInGameICMessage(Owner, message, InGameICChatType.Speak, false);
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}
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public bool Use(EntityUid user)
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{
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RadioOn = !RadioOn;
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var message = Loc.GetString("handheld-radio-component-on-use",
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("radioState", Loc.GetString(RadioOn ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state")));
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Owner.PopupMessage(user, message);
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return true;
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}
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public bool CanListen(string message, EntityUid source, RadioChannelPrototype? prototype)
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{
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if (prototype != null && !_channels.Contains(prototype.ID)
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|| !_prototypeManager.HasIndex<RadioChannelPrototype>(BroadcastChannel))
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{
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return false;
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}
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return RadioOn
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&& EntitySystem.Get<SharedInteractionSystem>().InRangeUnobstructed(Owner, source, range: ListenRange);
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}
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public void Receive(string message, RadioChannelPrototype channel, EntityUid speaker)
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{
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if (_channels.Contains(channel.ID) && RadioOn)
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{
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Speak(message);
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}
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}
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public void Listen(string message, EntityUid speaker, RadioChannelPrototype? prototype)
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{
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// if we can't get the channel, we need to just use the broadcast frequency
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if (prototype == null
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&& !_prototypeManager.TryIndex(BroadcastChannel, out prototype))
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{
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return;
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}
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Broadcast(message, speaker, prototype);
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}
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public void Broadcast(string message, EntityUid speaker, RadioChannelPrototype channel)
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{
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_radioSystem?.SpreadMessage(this, speaker, message, channel);
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}
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}
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}
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25
Content.Server/Radio/Components/HeadsetComponent.cs
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25
Content.Server/Radio/Components/HeadsetComponent.cs
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@@ -0,0 +1,25 @@
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using Content.Server.Radio.EntitySystems;
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using Content.Shared.Inventory;
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using Content.Shared.Radio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Server.Radio.Components;
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/// <summary>
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/// This component relays radio messages to the parent entity's chat when equipped.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(HeadsetSystem))]
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public sealed class HeadsetComponent : Component
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{
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[DataField("channels", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>))]
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public readonly HashSet<string> Channels = new() { "Common" };
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[DataField("enabled")]
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public bool Enabled = true;
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public bool IsEquipped = false;
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[DataField("requiredSlot")]
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public SlotFlags RequiredSlot = SlotFlags.EARS;
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}
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@@ -1,17 +0,0 @@
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using Content.Shared.Radio;
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namespace Content.Server.Radio.Components
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{
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/// <summary>
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/// Interface for objects such as radios meant to have an effect when speech is
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/// heard. Requires component reference.
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/// </summary>
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public interface IListen : IComponent
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{
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int ListenRange { get; }
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bool CanListen(string message, EntityUid source, RadioChannelPrototype? channelPrototype);
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void Listen(string message, EntityUid speaker, RadioChannelPrototype? channel);
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}
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}
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@@ -1,11 +0,0 @@
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using Content.Shared.Radio;
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namespace Content.Server.Radio.Components
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{
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public interface IRadio : IComponent
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{
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void Receive(string message, RadioChannelPrototype channel, EntityUid speaker);
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void Broadcast(string message, EntityUid speaker, RadioChannelPrototype channel);
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}
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}
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@@ -0,0 +1,11 @@
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namespace Content.Server.Radio.Components;
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/// <summary>
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/// This component allows an entity to directly translate radio messages into chat messages. Note that this does not
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/// automatically add an <see cref="ActiveRadioComponent"/>, which is required to receive radio messages on specific
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/// channels.
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/// </summary>
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[RegisterComponent]
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public sealed class IntrinsicRadioReceiverComponent : Component
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{
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}
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@@ -0,0 +1,15 @@
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using Content.Shared.Radio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Server.Radio.Components;
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/// <summary>
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/// This component allows an entity to directly translate spoken text into radio messages (effectively an intrinsic
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/// radio headset).
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/// </summary>
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[RegisterComponent]
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public sealed class IntrinsicRadioTransmitterComponent : Component
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{
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[DataField("channels", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>))]
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public readonly HashSet<string> Channels = new() { "Common" };
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}
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24
Content.Server/Radio/Components/RadioMicrophoneComponent.cs
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24
Content.Server/Radio/Components/RadioMicrophoneComponent.cs
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@@ -0,0 +1,24 @@
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using Content.Server.Radio.EntitySystems;
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using Content.Shared.Radio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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namespace Content.Server.Radio.Components;
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/// <summary>
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/// Listens for local chat messages and relays them to some radio frequency
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/// </summary>
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[RegisterComponent]
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[Access(typeof(RadioDeviceSystem))]
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public sealed class RadioMicrophoneComponent : Component
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{
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("broadcastChannel", customTypeSerializer: typeof(PrototypeIdSerializer<RadioChannelPrototype>))]
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public string BroadcastChannel = "Common";
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("listenRange")]
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public int ListenRange = 4;
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[DataField("enabled")]
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public bool Enabled = false;
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}
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19
Content.Server/Radio/Components/RadioSpeakerComponent.cs
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19
Content.Server/Radio/Components/RadioSpeakerComponent.cs
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@@ -0,0 +1,19 @@
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using Content.Server.Radio.EntitySystems;
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using Content.Shared.Radio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Set;
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namespace Content.Server.Radio.Components;
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/// <summary>
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/// Listens for radio messages and relays them to local chat.
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/// </summary>
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[RegisterComponent]
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[Access(typeof(RadioDeviceSystem))]
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public sealed class RadioSpeakerComponent : Component
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{
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[DataField("channels", customTypeSerializer: typeof(PrototypeIdHashSetSerializer<RadioChannelPrototype>))]
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public HashSet<string> Channels = new () { "Common" };
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[DataField("enabled")]
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public bool Enabled;
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}
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13
Content.Server/Radio/Components/WearingHeadsetComponent.cs
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13
Content.Server/Radio/Components/WearingHeadsetComponent.cs
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@@ -0,0 +1,13 @@
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using Content.Server.Radio.EntitySystems;
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namespace Content.Server.Radio.Components;
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/// <summary>
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/// This component is used to tag players that are currently wearing an ACTIVE headset.
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/// </summary>
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[RegisterComponent]
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public sealed class WearingHeadsetComponent : Component
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{
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[DataField("headset")]
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public EntityUid Headset;
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}
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106
Content.Server/Radio/EntitySystems/HeadsetSystem.cs
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106
Content.Server/Radio/EntitySystems/HeadsetSystem.cs
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@@ -0,0 +1,106 @@
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using Content.Server.Chat.Systems;
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using Content.Server.Radio.Components;
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using Content.Shared.Examine;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Radio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Radio.EntitySystems;
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public sealed class HeadsetSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly INetManager _netMan = default!;
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[Dependency] private readonly RadioSystem _radio = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HeadsetComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<HeadsetComponent, RadioReceiveEvent>(OnHeadsetReceive);
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SubscribeLocalEvent<HeadsetComponent, GotEquippedEvent>(OnGotEquipped);
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SubscribeLocalEvent<HeadsetComponent, GotUnequippedEvent>(OnGotUnequipped);
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SubscribeLocalEvent<WearingHeadsetComponent, EntitySpokeEvent>(OnSpeak);
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}
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private void OnSpeak(EntityUid uid, WearingHeadsetComponent component, EntitySpokeEvent args)
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{
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if (args.Channel != null
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&& TryComp(component.Headset, out HeadsetComponent? headset)
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&& headset.Channels.Contains(args.Channel.ID))
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{
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_radio.SendRadioMessage(uid, args.Message, args.Channel);
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args.Channel = null; // prevent duplicate messages from other listeners.
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}
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}
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private void OnGotEquipped(EntityUid uid, HeadsetComponent component, GotEquippedEvent args)
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{
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component.IsEquipped = args.SlotFlags.HasFlag(component.RequiredSlot);
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if (component.IsEquipped && component.Enabled)
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{
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EnsureComp<WearingHeadsetComponent>(args.Equipee).Headset = uid;
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EnsureComp<ActiveRadioComponent>(uid).Channels.UnionWith(component.Channels);
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}
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}
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private void OnGotUnequipped(EntityUid uid, HeadsetComponent component, GotUnequippedEvent args)
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{
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component.IsEquipped = false;
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RemCompDeferred<ActiveRadioComponent>(uid);
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RemCompDeferred<WearingHeadsetComponent>(args.Equipee);
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}
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public void SetEnabled(EntityUid uid, bool value, HeadsetComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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if (component.Enabled == value)
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return;
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if (!value)
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{
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RemCompDeferred<ActiveRadioComponent>(uid);
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if (component.IsEquipped)
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RemCompDeferred<WearingHeadsetComponent>(Transform(uid).ParentUid);
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}
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else if (component.IsEquipped)
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{
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EnsureComp<WearingHeadsetComponent>(Transform(uid).ParentUid).Headset = uid;
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EnsureComp<ActiveRadioComponent>(uid).Channels.UnionWith(component.Channels);
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}
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}
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private void OnHeadsetReceive(EntityUid uid, HeadsetComponent component, RadioReceiveEvent args)
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{
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if (TryComp(Transform(uid).ParentUid, out ActorComponent? actor))
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_netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.ConnectedClient);
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}
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private void OnExamined(EntityUid uid, HeadsetComponent component, ExaminedEvent args)
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{
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if (!args.IsInDetailsRange)
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return;
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args.PushMarkup(Loc.GetString("examine-headset"));
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foreach (var id in component.Channels)
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{
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if (id == "Common") continue;
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var proto = _protoManager.Index<RadioChannelPrototype>(id);
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args.PushMarkup(Loc.GetString("examine-headset-channel",
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("color", proto.Color),
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("key", proto.KeyCode),
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("id", proto.LocalizedName),
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("freq", proto.Frequency)));
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}
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args.PushMarkup(Loc.GetString("examine-headset-chat-prefix", ("prefix", ";")));
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}
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}
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@@ -1,23 +0,0 @@
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using Content.Server.Radio.Components;
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using Content.Shared.Radio;
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using JetBrains.Annotations;
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namespace Content.Server.Radio.EntitySystems
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{
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[UsedImplicitly]
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public sealed class ListeningSystem : EntitySystem
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{
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public void PingListeners(EntityUid source, string message, RadioChannelPrototype? channel)
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{
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foreach (var listener in EntityManager.EntityQuery<IListen>(true))
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{
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// TODO: Listening code is hella stinky so please refactor it someone.
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// TODO: Map Position distance
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if (listener.CanListen(message, source, channel))
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{
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listener.Listen(message, source, channel);
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}
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}
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}
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}
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}
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148
Content.Server/Radio/EntitySystems/RadioDeviceSystem.cs
Normal file
148
Content.Server/Radio/EntitySystems/RadioDeviceSystem.cs
Normal file
@@ -0,0 +1,148 @@
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using Content.Server.Chat.Systems;
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using Content.Server.Popups;
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using Content.Server.Radio.Components;
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using Content.Server.Speech;
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using Content.Server.Speech.Components;
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using Content.Shared.Examine;
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using Content.Shared.Interaction;
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using Content.Shared.Radio;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Radio.EntitySystems;
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/// <summary>
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/// This system handles radio speakers and microphones (which together form a hand-held radio).
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/// </summary>
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public sealed class RadioDeviceSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _protoMan = default!;
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[Dependency] private readonly PopupSystem _popup = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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[Dependency] private readonly RadioSystem _radio = default!;
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// Used to prevent a shitter from using a bunch of radios to spam chat.
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private HashSet<(string, EntityUid)> _recentlySent = new();
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<RadioMicrophoneComponent, ComponentInit>(OnMicrophoneInit);
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SubscribeLocalEvent<RadioMicrophoneComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<RadioMicrophoneComponent, ActivateInWorldEvent>(OnActivateMicrophone);
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SubscribeLocalEvent<RadioMicrophoneComponent, ListenEvent>(OnListen);
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SubscribeLocalEvent<RadioSpeakerComponent, ComponentInit>(OnSpeakerInit);
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SubscribeLocalEvent<RadioSpeakerComponent, ActivateInWorldEvent>(OnActivateSpeaker);
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SubscribeLocalEvent<RadioSpeakerComponent, RadioReceiveEvent>(OnReceiveRadio);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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_recentlySent.Clear();
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}
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#region Component Init
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private void OnMicrophoneInit(EntityUid uid, RadioMicrophoneComponent component, ComponentInit args)
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{
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if (component.Enabled)
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EnsureComp<ActiveListenerComponent>(uid).Range = component.ListenRange;
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else
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RemCompDeferred<ActiveListenerComponent>(uid);
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}
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private void OnSpeakerInit(EntityUid uid, RadioSpeakerComponent component, ComponentInit args)
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{
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if (component.Enabled)
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EnsureComp<ActiveRadioComponent>(uid).Channels.UnionWith(component.Channels);
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else
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RemCompDeferred<ActiveRadioComponent>(uid);
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}
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#endregion
|
||||
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#region Toggling
|
||||
private void OnActivateMicrophone(EntityUid uid, RadioMicrophoneComponent component, ActivateInWorldEvent args)
|
||||
{
|
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ToggleRadioMicrophone(uid, args.User, args.Handled, component);
|
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args.Handled = true;
|
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}
|
||||
|
||||
private void OnActivateSpeaker(EntityUid uid, RadioSpeakerComponent component, ActivateInWorldEvent args)
|
||||
{
|
||||
ToggleRadioSpeaker(uid, args.User, args.Handled, component);
|
||||
args.Handled = true;
|
||||
}
|
||||
|
||||
public void ToggleRadioMicrophone(EntityUid uid, EntityUid user, bool quiet = false, RadioMicrophoneComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
component.Enabled = !component.Enabled;
|
||||
|
||||
if (!quiet)
|
||||
{
|
||||
var state = Loc.GetString(component.Enabled ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state");
|
||||
var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
|
||||
_popup.PopupEntity(message, user, Filter.Entities(user));
|
||||
}
|
||||
|
||||
if (component.Enabled)
|
||||
EnsureComp<ActiveListenerComponent>(uid).Range = component.ListenRange;
|
||||
else
|
||||
RemCompDeferred<ActiveListenerComponent>(uid);
|
||||
}
|
||||
|
||||
public void ToggleRadioSpeaker(EntityUid uid, EntityUid user, bool quiet = false, RadioSpeakerComponent? component = null)
|
||||
{
|
||||
if (!Resolve(uid, ref component))
|
||||
return;
|
||||
|
||||
component.Enabled = !component.Enabled;
|
||||
|
||||
if (!quiet)
|
||||
{
|
||||
var state = Loc.GetString(component.Enabled ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state");
|
||||
var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
|
||||
_popup.PopupEntity(message, user, Filter.Entities(user));
|
||||
}
|
||||
|
||||
if (component.Enabled)
|
||||
EnsureComp<ActiveRadioComponent>(uid).Channels.UnionWith(component.Channels);
|
||||
else
|
||||
RemCompDeferred<ActiveRadioComponent>(uid);
|
||||
}
|
||||
#endregion
|
||||
|
||||
private void OnExamine(EntityUid uid, RadioMicrophoneComponent component, ExaminedEvent args)
|
||||
{
|
||||
if (!args.IsInDetailsRange)
|
||||
return;
|
||||
|
||||
var freq = _protoMan.Index<RadioChannelPrototype>(component.BroadcastChannel).Frequency;
|
||||
args.PushMarkup(Loc.GetString("handheld-radio-component-on-examine", ("frequency", freq)));
|
||||
}
|
||||
|
||||
private void OnListen(EntityUid uid, RadioMicrophoneComponent component, ListenEvent args)
|
||||
{
|
||||
if (HasComp<RadioSpeakerComponent>(args.Source))
|
||||
return; // no feedback loops please.
|
||||
|
||||
if (_recentlySent.Add((args.Message, args.Source)))
|
||||
_radio.SendRadioMessage(args.Source, args.Message, _protoMan.Index<RadioChannelPrototype>(component.BroadcastChannel));
|
||||
}
|
||||
|
||||
private void OnReceiveRadio(EntityUid uid, RadioSpeakerComponent component, RadioReceiveEvent args)
|
||||
{
|
||||
var nameEv = new TransformSpeakerNameEvent(args.Source, Name(args.Source));
|
||||
RaiseLocalEvent(args.Source, nameEv);
|
||||
|
||||
var name = Loc.GetString("speech-name-relay", ("speaker", Name(uid)),
|
||||
("originalName", nameEv.Name));
|
||||
|
||||
var hideGlobalGhostChat = true; // log to chat so people can identity the speaker/source, but avoid clogging ghost chat if there are many radios
|
||||
_chat.TrySendInGameICMessage(uid, args.Message, InGameICChatType.Speak, false, nameOverride: name, hideGlobalGhostChat:hideGlobalGhostChat);
|
||||
}
|
||||
}
|
||||
@@ -1,52 +1,89 @@
|
||||
using System.Linq;
|
||||
using Content.Shared.Examine;
|
||||
using Content.Server.Chat.Systems;
|
||||
using Content.Server.Radio.Components;
|
||||
using Content.Server.Speech;
|
||||
using Content.Server.VoiceMask;
|
||||
using Content.Shared.Chat;
|
||||
using Content.Shared.IdentityManagement;
|
||||
using Content.Shared.Radio;
|
||||
using JetBrains.Annotations;
|
||||
using Content.Shared.Interaction;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Network;
|
||||
using Robust.Shared.Utility;
|
||||
|
||||
namespace Content.Server.Radio.EntitySystems
|
||||
namespace Content.Server.Radio.EntitySystems;
|
||||
|
||||
/// <summary>
|
||||
/// This system handles radio speakers and microphones (which together form a hand-held radio).
|
||||
/// </summary>
|
||||
public sealed class RadioSystem : EntitySystem
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public sealed class RadioSystem : EntitySystem
|
||||
[Dependency] private readonly INetManager _netMan = default!;
|
||||
|
||||
// set used to prevent radio feedback loops.
|
||||
private readonly HashSet<string> _messages = new();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
private readonly List<string> _messages = new();
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<IntrinsicRadioReceiverComponent, RadioReceiveEvent>(OnIntrinsicReceive);
|
||||
SubscribeLocalEvent<IntrinsicRadioTransmitterComponent, EntitySpokeEvent>(OnIntrinsicSpeak);
|
||||
}
|
||||
|
||||
public override void Initialize()
|
||||
private void OnIntrinsicSpeak(EntityUid uid, IntrinsicRadioTransmitterComponent component, EntitySpokeEvent args)
|
||||
{
|
||||
if (args.Channel != null && component.Channels.Contains(args.Channel.ID))
|
||||
{
|
||||
base.Initialize();
|
||||
SubscribeLocalEvent<HandheldRadioComponent, ExaminedEvent>(OnExamine);
|
||||
SubscribeLocalEvent<HandheldRadioComponent, ActivateInWorldEvent>(OnActivate);
|
||||
}
|
||||
|
||||
private void OnActivate(EntityUid uid, HandheldRadioComponent component, ActivateInWorldEvent args)
|
||||
{
|
||||
if (args.Handled)
|
||||
return;
|
||||
|
||||
args.Handled = true;
|
||||
component.Use(args.User);
|
||||
}
|
||||
|
||||
private void OnExamine(EntityUid uid, HandheldRadioComponent component, ExaminedEvent args)
|
||||
{
|
||||
if (!args.IsInDetailsRange)
|
||||
return;
|
||||
args.PushMarkup(Loc.GetString("handheld-radio-component-on-examine",("frequency", component.BroadcastFrequency)));
|
||||
}
|
||||
|
||||
public void SpreadMessage(IRadio source, EntityUid speaker, string message, RadioChannelPrototype channel)
|
||||
{
|
||||
if (_messages.Contains(message)) return;
|
||||
|
||||
_messages.Add(message);
|
||||
|
||||
foreach (var radio in EntityManager.EntityQuery<IRadio>(true))
|
||||
{
|
||||
radio.Receive(message, channel, speaker);
|
||||
}
|
||||
|
||||
_messages.Remove(message);
|
||||
SendRadioMessage(uid, args.Message, args.Channel);
|
||||
args.Channel = null; // prevent duplicate messages from other listeners.
|
||||
}
|
||||
}
|
||||
|
||||
private void OnIntrinsicReceive(EntityUid uid, IntrinsicRadioReceiverComponent component, RadioReceiveEvent args)
|
||||
{
|
||||
if (TryComp(uid, out ActorComponent? actor))
|
||||
_netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.ConnectedClient);
|
||||
}
|
||||
|
||||
public void SendRadioMessage(EntityUid source, string message, RadioChannelPrototype channel)
|
||||
{
|
||||
// TODO if radios ever garble / modify messages, feedback-prevention needs to be handled better than this.
|
||||
if (!_messages.Add(message))
|
||||
return;
|
||||
|
||||
var name = TryComp(source, out VoiceMaskComponent? mask) && mask.Enabled
|
||||
? Identity.Name(source, EntityManager)
|
||||
: MetaData(source).EntityName;
|
||||
|
||||
name = FormattedMessage.EscapeText(name);
|
||||
|
||||
// most radios are relayed to chat, so lets parse the chat message beforehand
|
||||
var chatMsg = new MsgChatMessage
|
||||
{
|
||||
Channel = ChatChannel.Radio,
|
||||
Message = message,
|
||||
//Square brackets are added here to avoid issues with escaping
|
||||
WrappedMessage = Loc.GetString("chat-radio-message-wrap", ("color", channel.Color), ("channel", $"\\[{channel.LocalizedName}\\]"), ("name", name), ("message", FormattedMessage.EscapeText(message)))
|
||||
};
|
||||
|
||||
var ev = new RadioReceiveEvent(message, source, channel, chatMsg);
|
||||
var attemptEv = new RadioReceiveAttemptEvent(message, source, channel);
|
||||
|
||||
foreach (var radio in EntityQuery<ActiveRadioComponent>())
|
||||
{
|
||||
// TODO map/station/range checks?
|
||||
|
||||
if (!radio.Channels.Contains(channel.ID))
|
||||
continue;
|
||||
|
||||
RaiseLocalEvent(radio.Owner, attemptEv);
|
||||
if (attemptEv.Cancelled)
|
||||
{
|
||||
attemptEv.Uncancel();
|
||||
continue;
|
||||
}
|
||||
|
||||
RaiseLocalEvent(radio.Owner, ev);
|
||||
}
|
||||
|
||||
_messages.Remove(message);
|
||||
}
|
||||
}
|
||||
|
||||
34
Content.Server/Radio/RadioReceiveEvent.cs
Normal file
34
Content.Server/Radio/RadioReceiveEvent.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using Content.Shared.Chat;
|
||||
using Content.Shared.Radio;
|
||||
|
||||
namespace Content.Server.Radio;
|
||||
|
||||
public sealed class RadioReceiveEvent : EntityEventArgs
|
||||
{
|
||||
public readonly string Message;
|
||||
public readonly EntityUid Source;
|
||||
public readonly RadioChannelPrototype Channel;
|
||||
public readonly MsgChatMessage ChatMsg;
|
||||
|
||||
public RadioReceiveEvent(string message, EntityUid source, RadioChannelPrototype channel, MsgChatMessage chatMsg)
|
||||
{
|
||||
Message = message;
|
||||
Source = source;
|
||||
Channel = channel;
|
||||
ChatMsg = chatMsg;
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class RadioReceiveAttemptEvent : CancellableEntityEventArgs
|
||||
{
|
||||
public readonly string Message;
|
||||
public readonly EntityUid Source;
|
||||
public readonly RadioChannelPrototype Channel;
|
||||
|
||||
public RadioReceiveAttemptEvent(string message, EntityUid source, RadioChannelPrototype channel)
|
||||
{
|
||||
Message = message;
|
||||
Source = source;
|
||||
Channel = channel;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user