IListener and IRadio purge (#11980)
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106
Content.Server/Radio/EntitySystems/HeadsetSystem.cs
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106
Content.Server/Radio/EntitySystems/HeadsetSystem.cs
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using Content.Server.Chat.Systems;
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using Content.Server.Radio.Components;
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using Content.Shared.Examine;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Radio;
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using Robust.Server.GameObjects;
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using Robust.Shared.Network;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Radio.EntitySystems;
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public sealed class HeadsetSystem : EntitySystem
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{
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[Dependency] private readonly IPrototypeManager _protoManager = default!;
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[Dependency] private readonly INetManager _netMan = default!;
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[Dependency] private readonly RadioSystem _radio = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HeadsetComponent, ExaminedEvent>(OnExamined);
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SubscribeLocalEvent<HeadsetComponent, RadioReceiveEvent>(OnHeadsetReceive);
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SubscribeLocalEvent<HeadsetComponent, GotEquippedEvent>(OnGotEquipped);
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SubscribeLocalEvent<HeadsetComponent, GotUnequippedEvent>(OnGotUnequipped);
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SubscribeLocalEvent<WearingHeadsetComponent, EntitySpokeEvent>(OnSpeak);
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}
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private void OnSpeak(EntityUid uid, WearingHeadsetComponent component, EntitySpokeEvent args)
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{
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if (args.Channel != null
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&& TryComp(component.Headset, out HeadsetComponent? headset)
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&& headset.Channels.Contains(args.Channel.ID))
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{
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_radio.SendRadioMessage(uid, args.Message, args.Channel);
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args.Channel = null; // prevent duplicate messages from other listeners.
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}
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}
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private void OnGotEquipped(EntityUid uid, HeadsetComponent component, GotEquippedEvent args)
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{
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component.IsEquipped = args.SlotFlags.HasFlag(component.RequiredSlot);
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if (component.IsEquipped && component.Enabled)
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{
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EnsureComp<WearingHeadsetComponent>(args.Equipee).Headset = uid;
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EnsureComp<ActiveRadioComponent>(uid).Channels.UnionWith(component.Channels);
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}
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}
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private void OnGotUnequipped(EntityUid uid, HeadsetComponent component, GotUnequippedEvent args)
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{
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component.IsEquipped = false;
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RemCompDeferred<ActiveRadioComponent>(uid);
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RemCompDeferred<WearingHeadsetComponent>(args.Equipee);
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}
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public void SetEnabled(EntityUid uid, bool value, HeadsetComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return;
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if (component.Enabled == value)
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return;
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if (!value)
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{
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RemCompDeferred<ActiveRadioComponent>(uid);
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if (component.IsEquipped)
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RemCompDeferred<WearingHeadsetComponent>(Transform(uid).ParentUid);
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}
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else if (component.IsEquipped)
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{
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EnsureComp<WearingHeadsetComponent>(Transform(uid).ParentUid).Headset = uid;
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EnsureComp<ActiveRadioComponent>(uid).Channels.UnionWith(component.Channels);
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}
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}
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private void OnHeadsetReceive(EntityUid uid, HeadsetComponent component, RadioReceiveEvent args)
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{
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if (TryComp(Transform(uid).ParentUid, out ActorComponent? actor))
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_netMan.ServerSendMessage(args.ChatMsg, actor.PlayerSession.ConnectedClient);
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}
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private void OnExamined(EntityUid uid, HeadsetComponent component, ExaminedEvent args)
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{
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if (!args.IsInDetailsRange)
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return;
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args.PushMarkup(Loc.GetString("examine-headset"));
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foreach (var id in component.Channels)
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{
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if (id == "Common") continue;
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var proto = _protoManager.Index<RadioChannelPrototype>(id);
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args.PushMarkup(Loc.GetString("examine-headset-channel",
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("color", proto.Color),
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("key", proto.KeyCode),
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("id", proto.LocalizedName),
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("freq", proto.Frequency)));
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}
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args.PushMarkup(Loc.GetString("examine-headset-chat-prefix", ("prefix", ";")));
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}
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}
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