Event Music & Nuke Countdown Song (#8597)

Co-authored-by: ike709 <ike709@github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
ike709
2022-07-04 01:29:38 -05:00
committed by GitHub
parent eb15c11b86
commit 0b86e0e953
14 changed files with 283 additions and 85 deletions

View File

@@ -1,6 +1,9 @@
using Content.Server.Administration;
using Content.Server.Station.Components;
using Content.Server.Station.Systems;
using Content.Shared.Administration;
using Content.Shared.Audio;
using Content.Shared.Sound;
using Robust.Server.Player;
using Robust.Shared.Audio;
using Robust.Shared.Console;
@@ -8,10 +11,11 @@ using Robust.Shared.Player;
namespace Content.Server.Audio;
public sealed class ServerAdminSoundSystem : SharedAdminSoundSystem
public sealed class ServerGlobalSoundSystem : SharedGlobalSoundSystem
{
[Dependency] private readonly IConsoleHost _conHost = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
public override void Initialize()
{
@@ -25,12 +29,43 @@ public sealed class ServerAdminSoundSystem : SharedAdminSoundSystem
_conHost.UnregisterCommand("playglobalsound");
}
private void PlayGlobal(Filter playerFilter, string filename, AudioParams? audioParams = null)
private void PlayAdminGlobal(Filter playerFilter, string filename, AudioParams? audioParams = null)
{
var msg = new AdminSoundEvent(filename, audioParams);
RaiseNetworkEvent(msg, playerFilter);
}
private Filter GetStationAndPvs(EntityUid source)
{
var stationFilter = _stationSystem.GetInStation(source);
stationFilter.AddPlayersByPvs(source, entityManager: EntityManager);
return stationFilter;
}
public void PlayGlobalOnStation(EntityUid source, string filename, AudioParams? audioParams = null)
{
var msg = new GameGlobalSoundEvent(filename, audioParams);
var filter = GetStationAndPvs(source);
RaiseNetworkEvent(msg, filter);
}
public void StopStationEventMusic(EntityUid source, StationEventMusicType type)
{
var msg = new StopStationEventMusic(type);
var filter = GetStationAndPvs(source);
RaiseNetworkEvent(msg, filter);
}
public void DispatchStationEventMusic(EntityUid source, SoundSpecifier sound, StationEventMusicType type)
{
var audio = AudioParams.Default.WithVolume(-8);
var soundFile = sound.GetSound();
var msg = new StationEventMusicEvent(soundFile, type, audio);
var filter = GetStationAndPvs(source);
RaiseNetworkEvent(msg, filter);
}
/// <summary>
/// Command that allows admins to play global sounds.
/// </summary>
@@ -96,6 +131,6 @@ public sealed class ServerAdminSoundSystem : SharedAdminSoundSystem
break;
}
PlayGlobal(filter, args[0], audio);
PlayAdminGlobal(filter, args[0], audio);
}
}

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@@ -66,6 +66,9 @@ namespace Content.Server.Nuke
[DataField("disarmSound")]
public SoundSpecifier DisarmSound = new SoundPathSpecifier("/Audio/Misc/notice2.ogg");
[DataField("armMusic")]
public SoundSpecifier ArmMusic = new SoundPathSpecifier("/Audio/StationEvents/countdown.ogg");
// These datafields here are duplicates of those in explosive component. But I'm hesitant to use explosive
// component, just in case at some point, somehow, when grenade crafting added in someone manages to wire up a
// proximity trigger or something to the nuke and set it off prematurely. I want to make sure they MEAN to set of

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@@ -1,4 +1,5 @@
using Content.Server.AlertLevel;
using Content.Server.Audio;
using Content.Server.Chat;
using Content.Server.Chat.Managers;
using Content.Server.Chat.Systems;
@@ -15,6 +16,7 @@ using Content.Shared.Sound;
using Robust.Shared.Audio;
using Robust.Shared.Containers;
using Robust.Shared.Player;
using Robust.Shared.Timing;
namespace Content.Server.Nuke
{
@@ -26,6 +28,7 @@ namespace Content.Server.Nuke
[Dependency] private readonly ExplosionSystem _explosions = default!;
[Dependency] private readonly AlertLevelSystem _alertLevel = default!;
[Dependency] private readonly StationSystem _stationSystem = default!;
[Dependency] private readonly ServerGlobalSoundSystem _soundSystem = default!;
[Dependency] private readonly ChatSystem _chatSystem = default!;
public override void Initialize()
@@ -218,6 +221,7 @@ namespace Content.Server.Nuke
if (nuke.RemainingTime <= nuke.AlertSoundTime && !nuke.PlayedAlertSound)
{
nuke.AlertAudioStream = SoundSystem.Play(nuke.AlertSound.GetSound(), Filter.Broadcast());
_soundSystem.StopStationEventMusic(uid, StationEventMusicType.Nuke);
nuke.PlayedAlertSound = true;
}
@@ -335,7 +339,7 @@ namespace Content.Server.Nuke
// Otherwise, you could set every station to whatever AlertLevelOnActivate is.
if (stationUid != null)
{
_alertLevel.SetLevel(stationUid.Value, component.AlertLevelOnActivate, true, true, true, true);
_alertLevel.SetLevel(stationUid.Value, component.AlertLevelOnActivate, false, true, true, true);
}
// warn a crew
@@ -344,8 +348,7 @@ namespace Content.Server.Nuke
var sender = Loc.GetString("nuke-component-announcement-sender");
_chatSystem.DispatchStationAnnouncement(uid, announcement, sender, false, Color.Red);
// todo: move it to announcements system
SoundSystem.Play(component.ArmSound.GetSound(), Filter.Broadcast());
NukeArmedAudio(component);
component.Status = NukeStatus.ARMED;
UpdateUserInterface(uid, component);
@@ -373,8 +376,7 @@ namespace Content.Server.Nuke
var sender = Loc.GetString("nuke-component-announcement-sender");
_chatSystem.DispatchStationAnnouncement(uid, announcement, sender, false);
// todo: move it to announcements system
SoundSystem.Play(component.DisarmSound.GetSound(), Filter.Broadcast());
NukeDisarmedAudio(component);
// disable sound and reset it
component.PlayedAlertSound = false;
@@ -423,6 +425,7 @@ namespace Content.Server.Nuke
RaiseLocalEvent(new NukeExplodedEvent());
_soundSystem.StopStationEventMusic(component.Owner, StationEventMusicType.Nuke);
EntityManager.DeleteEntity(uid);
}
@@ -438,6 +441,18 @@ namespace Content.Server.Nuke
UpdateUserInterface(uid, component);
}
#endregion
private void NukeArmedAudio(NukeComponent component)
{
_soundSystem.PlayGlobalOnStation(component.Owner, component.ArmSound.GetSound());
_soundSystem.DispatchStationEventMusic(component.Owner, component.ArmMusic, StationEventMusicType.Nuke);
}
private void NukeDisarmedAudio(NukeComponent component)
{
_soundSystem.PlayGlobalOnStation(component.Owner, component.DisarmSound.GetSound());
_soundSystem.StopStationEventMusic(component.Owner, StationEventMusicType.Nuke);
}
}
public sealed class NukeExplodedEvent : EntityEventArgs {}

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@@ -158,6 +158,18 @@ public sealed class StationSystem : EntitySystem
#endregion Event handlers
public Filter GetInStation(EntityUid source, float range = 32f)
{
var station = GetOwningStation(source);
if (TryComp<StationDataComponent>(station, out var data))
{
return GetInStation(data);
}
return Filter.Empty();
}
/// <summary>
/// Retrieves a filter for everything in a particular station or near its member grids.
/// </summary>