XAML PlayerTab (#5897)
* XAML PlayerTab entries * Move command execution to PlayerTab * Move command logic to the AdminSystem * Clean up * Add IClientConsoleHost dependency
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using System;
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using System.Collections.Generic;
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using Content.Client.Administration.UI.CustomControls;
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using Content.Shared.Administration;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controls;
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using Robust.Client.UserInterface.XAML;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Maths;
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namespace Content.Client.Administration.UI.Tabs.PlayerTab
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{
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[GenerateTypedNameReferences]
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public partial class PlayerTab : Control
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{
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private readonly AdminSystem _adminSystem;
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public event Action<BaseButton.ButtonEventArgs>? OnEntryPressed;
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public PlayerTab()
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{
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_adminSystem = EntitySystem.Get<AdminSystem>();
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RobustXamlLoader.Load(this);
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RefreshPlayerList(_adminSystem.PlayerList);
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_adminSystem.PlayerListChanged += RefreshPlayerList;
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OverlayButtonOn.OnPressed += _adminSystem.AdminOverlayOn;
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OverlayButtonOff.OnPressed += _adminSystem.AdminOverlayOff;
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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_adminSystem.PlayerListChanged -= RefreshPlayerList;
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OverlayButtonOn.OnPressed -= _adminSystem.AdminOverlayOn;
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OverlayButtonOff.OnPressed -= _adminSystem.AdminOverlayOff;
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}
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private void RefreshPlayerList(IReadOnlyList<PlayerInfo> players)
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{
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PlayerList.RemoveAllChildren();
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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PlayerCount.Text = $"Players: {playerManager.PlayerCount}";
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var altColor = Color.FromHex("#292B38");
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var defaultColor = Color.FromHex("#2F2F3B");
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PlayerList.AddChild(new PlayerTabEntry("Username",
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"Character",
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"Antagonist",
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new StyleBoxFlat(altColor)));
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PlayerList.AddChild(new HSeparator());
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var useAltColor = false;
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foreach (var player in players)
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{
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var entry = new PlayerTabEntry(player.Username,
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player.CharacterName,
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player.Antag ? "YES" : "NO",
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new StyleBoxFlat(useAltColor ? altColor : defaultColor));
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entry.PlayerUid = player.EntityUid;
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entry.OnPressed += args => OnEntryPressed?.Invoke(args);
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PlayerList.AddChild(entry);
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useAltColor ^= true;
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}
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}
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}
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}
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