Gets rid of all ComponentManager usages. (#4707)
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@@ -100,7 +100,7 @@ namespace Content.Client.IconSmoothing
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{
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foreach (var entity in candidates)
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{
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if (ComponentManager.HasComponent<IconSmoothComponent>(entity))
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if (EntityManager.HasComponent<IconSmoothComponent>(entity))
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{
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_dirtyEntities.Enqueue(entity);
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}
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@@ -113,7 +113,7 @@ namespace Content.Client.IconSmoothing
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// As it stands now, it's totally possible for something to get queued twice.
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// Generation on the component is set after an update so we can cull updates that happened this generation.
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if (!EntityManager.EntityExists(euid)
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|| !ComponentManager.TryGetComponent(euid, out IconSmoothComponent? smoothing)
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|| !EntityManager.TryGetComponent(euid, out IconSmoothComponent? smoothing)
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|| smoothing.UpdateGeneration == _generation)
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{
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return;
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