Gets rid of all ComponentManager usages. (#4707)

This commit is contained in:
Vera Aguilera Puerto
2021-09-28 13:35:29 +02:00
committed by GitHub
parent 7953e5b962
commit 0be5ff829b
158 changed files with 321 additions and 333 deletions

View File

@@ -16,7 +16,7 @@ namespace Content.Client.StationEvents
[UsedImplicitly]
public sealed class RadiationPulseOverlay : Overlay
{
[Dependency] private readonly IComponentManager _componentManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
@@ -119,7 +119,7 @@ namespace Content.Client.StationEvents
var elapsedTime = (float) (_gameTiming.CurTime - _lastTick).TotalSeconds;
_lastTick = _gameTiming.CurTime;
var radiationPulses = _componentManager
var radiationPulses = _entityManager
.EntityQuery<RadiationPulseComponent>(true)
.ToList();