Gets rid of all ComponentManager usages. (#4707)

This commit is contained in:
Vera Aguilera Puerto
2021-09-28 13:35:29 +02:00
committed by GitHub
parent 7953e5b962
commit 0be5ff829b
158 changed files with 321 additions and 333 deletions

View File

@@ -468,7 +468,7 @@ namespace Content.Server.Atmos.EntitySystems
{
var direction = ((Vector2)_depressurizeTiles[tileCount - 1].GridIndices - tile.GridIndices).Normalized;
var gridPhysics = ComponentManager.GetComponent<PhysicsComponent>(mapGrid.GridEntityId);
var gridPhysics = EntityManager.GetComponent<PhysicsComponent>(mapGrid.GridEntityId);
// TODO ATMOS: Come up with better values for these.
gridPhysics.ApplyLinearImpulse(direction * totalGasesRemoved * gridPhysics.Mass);
@@ -489,7 +489,7 @@ namespace Content.Server.Atmos.EntitySystems
foreach (var entity in mapGrid.GetAnchoredEntities(tile.GridIndices))
{
if (!ComponentManager.TryGetComponent(entity, out FirelockComponent firelock))
if (!EntityManager.TryGetComponent(entity, out FirelockComponent firelock))
continue;
reconsiderAdjacent |= firelock.EmergencyPressureStop();
@@ -497,7 +497,7 @@ namespace Content.Server.Atmos.EntitySystems
foreach (var entity in mapGrid.GetAnchoredEntities(other.GridIndices))
{
if (!ComponentManager.TryGetComponent(entity, out FirelockComponent firelock))
if (!EntityManager.TryGetComponent(entity, out FirelockComponent firelock))
continue;
reconsiderAdjacent |= firelock.EmergencyPressureStop();