Gets rid of all ComponentManager usages. (#4707)
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0be5ff829b
@@ -20,9 +20,9 @@ namespace Content.Server.Body
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private void OnRelayMoveInput(EntityUid uid, BodyComponent component, RelayMoveInputEvent args)
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{
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if (ComponentManager.TryGetComponent<IMobStateComponent>(uid, out var mobState) &&
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if (EntityManager.TryGetComponent<IMobStateComponent>(uid, out var mobState) &&
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mobState.IsDead() &&
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ComponentManager.TryGetComponent<MindComponent>(uid, out var mind) &&
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EntityManager.TryGetComponent<MindComponent>(uid, out var mind) &&
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mind.HasMind)
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{
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_ticker.OnGhostAttempt(mind.Mind!, true);
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@@ -35,7 +35,7 @@ namespace Content.Server.Body.Metabolism
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{
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base.Update(frameTime);
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foreach (var metab in ComponentManager.EntityQuery<MetabolizerComponent>(false))
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foreach (var metab in EntityManager.EntityQuery<MetabolizerComponent>(false))
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{
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metab.AccumulatedFrametime += frameTime;
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@@ -10,7 +10,7 @@ namespace Content.Server.Body.Respiratory
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{
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base.Update(frameTime);
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foreach (var respirator in ComponentManager.EntityQuery<RespiratorComponent>(false))
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foreach (var respirator in EntityManager.EntityQuery<RespiratorComponent>(false))
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{
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respirator.Update(frameTime);
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}
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