Gets rid of all ComponentManager usages. (#4707)

This commit is contained in:
Vera Aguilera Puerto
2021-09-28 13:35:29 +02:00
committed by GitHub
parent 7953e5b962
commit 0be5ff829b
158 changed files with 321 additions and 333 deletions

View File

@@ -120,14 +120,14 @@ namespace Content.Server.Flash
if (attempt.Cancelled)
return;
if (ComponentManager.TryGetComponent<FlashableComponent>(target, out var flashable))
if (EntityManager.TryGetComponent<FlashableComponent>(target, out var flashable))
{
flashable.LastFlash = _gameTiming.CurTime;
flashable.Duration = flashDuration / 1000f; // TODO: Make this sane...
flashable.Dirty();
}
if (ComponentManager.TryGetComponent<StunnableComponent>(target, out var stunnableComponent))
if (EntityManager.TryGetComponent<StunnableComponent>(target, out var stunnableComponent))
{
stunnableComponent.Slowdown(flashDuration / 1000f, slowTo, slowTo);
}
@@ -149,7 +149,7 @@ namespace Content.Server.Flash
public void FlashArea(EntityUid source, EntityUid? user, float range, float duration, float slowTo = 0f, bool displayPopup = false, SoundSpecifier? sound = null)
{
var transform = ComponentManager.GetComponent<ITransformComponent>(source);
var transform = EntityManager.GetComponent<ITransformComponent>(source);
foreach (var entity in _entityLookup.GetEntitiesInRange(transform.Coordinates, range))
{