Gets rid of all ComponentManager usages. (#4707)

This commit is contained in:
Vera Aguilera Puerto
2021-09-28 13:35:29 +02:00
committed by GitHub
parent 7953e5b962
commit 0be5ff829b
158 changed files with 321 additions and 333 deletions

View File

@@ -250,7 +250,7 @@ namespace Content.Server.GameTicking
_possiblePositions.Clear();
foreach (var (point, transform) in ComponentManager.EntityQuery<SpawnPointComponent, ITransformComponent>())
foreach (var (point, transform) in EntityManager.EntityQuery<SpawnPointComponent, ITransformComponent>())
{
if (point.SpawnType == SpawnPointType.Job && point.Job?.ID == jobId)
_possiblePositions.Add(transform.Coordinates);
@@ -268,7 +268,7 @@ namespace Content.Server.GameTicking
_possiblePositions.Clear();
foreach (var (point, transform) in ComponentManager.EntityQuery<SpawnPointComponent, ITransformComponent>())
foreach (var (point, transform) in EntityManager.EntityQuery<SpawnPointComponent, ITransformComponent>())
{
if (point.SpawnType == SpawnPointType.LateJoin) _possiblePositions.Add(transform.Coordinates);
}
@@ -286,7 +286,7 @@ namespace Content.Server.GameTicking
_possiblePositions.Clear();
foreach (var (point, transform) in ComponentManager.EntityQuery<SpawnPointComponent, ITransformComponent>())
foreach (var (point, transform) in EntityManager.EntityQuery<SpawnPointComponent, ITransformComponent>())
{
if (point.SpawnType == SpawnPointType.Observer)
_possiblePositions.Add(transform.Coordinates);

View File

@@ -161,7 +161,7 @@ namespace Content.Server.GameTicking.Presets
// On failure, the returned target is the location that we're already at.
var bestTargetDistanceFromNearest = -1.0f;
// Need the random shuffle or it stuffs the first person into Atmospherics pretty reliably
var ents = _entityManager.ComponentManager.EntityQuery<SpawnPointComponent>().Select(x => x.Owner).ToList();
var ents = _entityManager.EntityQuery<SpawnPointComponent>().Select(x => x.Owner).ToList();
_robustRandom.Shuffle(ents);
var foundATarget = false;
bestTarget = EntityCoordinates.Invalid;
@@ -197,7 +197,7 @@ namespace Content.Server.GameTicking.Presets
// TODO BODY SYSTEM KILL
var damage = new DamageSpecifier(_prototypeManager.Index<DamageTypePrototype>("Asphyxiation"), 100);
EntitySystem.Get<DamageableSystem>().TryChangeDamage(entity.Uid, damage, true);
}
}
else if (!mobState.IsDead())
{
if (entity.HasComponent<HandsComponent>())
@@ -217,7 +217,7 @@ namespace Content.Server.GameTicking.Presets
{
var lines = new List<string>();
lines.Add("traitor-death-match-end-round-description-first-line");
foreach (var pda in _entityManager.ComponentManager.EntityQuery<PDAComponent>())
foreach (var pda in _entityManager.EntityQuery<PDAComponent>())
{
var uplink = pda.SyndicateUplinkAccount;
if (uplink != null && _allOriginalNames.ContainsKey(uplink))