Gets rid of all ComponentManager usages. (#4707)

This commit is contained in:
Vera Aguilera Puerto
2021-09-28 13:35:29 +02:00
committed by GitHub
parent 7953e5b962
commit 0be5ff829b
158 changed files with 321 additions and 333 deletions

View File

@@ -250,7 +250,7 @@ namespace Content.Server.GameTicking
_possiblePositions.Clear();
foreach (var (point, transform) in ComponentManager.EntityQuery<SpawnPointComponent, ITransformComponent>())
foreach (var (point, transform) in EntityManager.EntityQuery<SpawnPointComponent, ITransformComponent>())
{
if (point.SpawnType == SpawnPointType.Job && point.Job?.ID == jobId)
_possiblePositions.Add(transform.Coordinates);
@@ -268,7 +268,7 @@ namespace Content.Server.GameTicking
_possiblePositions.Clear();
foreach (var (point, transform) in ComponentManager.EntityQuery<SpawnPointComponent, ITransformComponent>())
foreach (var (point, transform) in EntityManager.EntityQuery<SpawnPointComponent, ITransformComponent>())
{
if (point.SpawnType == SpawnPointType.LateJoin) _possiblePositions.Add(transform.Coordinates);
}
@@ -286,7 +286,7 @@ namespace Content.Server.GameTicking
_possiblePositions.Clear();
foreach (var (point, transform) in ComponentManager.EntityQuery<SpawnPointComponent, ITransformComponent>())
foreach (var (point, transform) in EntityManager.EntityQuery<SpawnPointComponent, ITransformComponent>())
{
if (point.SpawnType == SpawnPointType.Observer)
_possiblePositions.Add(transform.Coordinates);