Gets rid of all ComponentManager usages. (#4707)
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@@ -13,7 +13,6 @@ namespace Content.Server.StationEvents.Events
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{
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public sealed class MeteorSwarm : StationEvent
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{
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[Dependency] private readonly IComponentManager _compManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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@@ -90,7 +89,7 @@ namespace Content.Server.StationEvents.Events
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foreach (var grid in _mapManager.GetAllGrids())
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{
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if (grid.ParentMapId != mapId || !_compManager.TryGetComponent(grid.GridEntityId, out PhysicsComponent? gridBody)) continue;
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if (grid.ParentMapId != mapId || !_entityManager.TryGetComponent(grid.GridEntityId, out PhysicsComponent? gridBody)) continue;
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var aabb = gridBody.GetWorldAABB();
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playableArea = playableArea?.Union(aabb) ?? aabb;
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}
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@@ -112,7 +111,7 @@ namespace Content.Server.StationEvents.Events
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var offset = angle.RotateVec(new Vector2((maximumDistance - minimumDistance) * _robustRandom.NextFloat() + minimumDistance, 0));
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var spawnPosition = new MapCoordinates(center + offset, mapId);
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var meteor = _entityManager.SpawnEntity("MeteorLarge", spawnPosition);
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var physics = _compManager.GetComponent<PhysicsComponent>(meteor.Uid);
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var physics = _entityManager.GetComponent<PhysicsComponent>(meteor.Uid);
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physics.BodyStatus = BodyStatus.InAir;
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physics.ApplyLinearImpulse(-offset.Normalized * MeteorVelocity * physics.Mass);
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physics.ApplyAngularImpulse(
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@@ -38,9 +38,9 @@ namespace Content.Server.StationEvents.Events
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public override void Startup()
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{
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var componentManager = IoCManager.Resolve<IComponentManager>();
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var entityManager = IoCManager.Resolve<IEntityManager>();
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foreach (var component in componentManager.EntityQuery<ApcPowerReceiverComponent>(true))
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foreach (var component in entityManager.EntityQuery<ApcPowerReceiverComponent>(true))
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{
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component.PowerDisabled = true;
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_powered.Add(component.Owner);
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