Improved Slippery prediction, moves Slippery entirely to Shared (#3677)

* Fixes SlipperyComponent mispredict

* a

* Holy shit
This commit is contained in:
Vera Aguilera Puerto
2021-03-15 19:01:15 +01:00
committed by GitHub
parent 666fb9e2af
commit 0c35b78401
6 changed files with 89 additions and 77 deletions

View File

@@ -11,7 +11,7 @@ namespace Content.Shared.GameObjects.EntitySystems
/// <inheritdoc />
public override void Update(float frameTime)
{
foreach (var slipperyComp in ComponentManager.EntityQuery<SharedSlipperyComponent>(true))
foreach (var slipperyComp in ComponentManager.EntityQuery<SlipperyComponent>(false))
{
slipperyComp.Update();
}