Improved Slippery prediction, moves Slippery entirely to Shared (#3677)
* Fixes SlipperyComponent mispredict * a * Holy shit
This commit is contained in:
committed by
GitHub
parent
666fb9e2af
commit
0c35b78401
@@ -11,7 +11,7 @@ namespace Content.Shared.GameObjects.EntitySystems
|
||||
/// <inheritdoc />
|
||||
public override void Update(float frameTime)
|
||||
{
|
||||
foreach (var slipperyComp in ComponentManager.EntityQuery<SharedSlipperyComponent>(true))
|
||||
foreach (var slipperyComp in ComponentManager.EntityQuery<SlipperyComponent>(false))
|
||||
{
|
||||
slipperyComp.Update();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user