Make Reactions conserve thermal energy (#16190)

This commit is contained in:
Leon Friedrich
2023-05-13 15:10:32 +12:00
committed by GitHub
parent 99fceaf2e4
commit 0c4002bbd3
13 changed files with 70 additions and 79 deletions

View File

@@ -114,6 +114,10 @@ namespace Content.Shared.Chemistry.Components
return _heatCapacity;
}
public float GetThermalEnergy(IPrototypeManager? protoMan)
{
return GetHeatCapacity(protoMan) * Temperature;
}
/// <summary>
/// Constructs an empty solution (ex. an empty beaker).

View File

@@ -1,27 +1,23 @@
using System.Linq;
using Content.Shared.Administration;
using Content.Shared.Administration.Logs;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Database;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction.Events;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Shared.Chemistry.Reaction
{
public abstract class SharedChemicalReactionSystem : EntitySystem
public sealed class ChemicalReactionSystem : EntitySystem
{
/// <summary>
/// The maximum number of reactions that may occur when a solution is changed.
/// </summary>
private const int MaxReactionIterations = 20;
[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] protected readonly ISharedAdminLogManager AdminLogger = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
/// <summary>
/// A cache of all existant chemical reactions indexed by one of their
@@ -170,13 +166,12 @@ namespace Content.Shared.Chemistry.Reaction
/// <summary>
/// Perform a reaction on a solution. This assumes all reaction criteria are met.
/// Removes the reactants from the solution, then returns a solution with all products.
/// Removes the reactants from the solution, adds products, and returns a list of products.
/// </summary>
private Solution PerformReaction(Solution solution, EntityUid owner, ReactionPrototype reaction, FixedPoint2 unitReactions)
private List<string> PerformReaction(Solution solution, EntityUid owner, ReactionPrototype reaction, FixedPoint2 unitReactions)
{
// We do this so that ReagentEffect can have something to work with, even if it's
// a little meaningless.
var randomReagent = _prototypeManager.Index<ReagentPrototype>(_random.Pick(reaction.Reactants).Key);
var energy = reaction.ConserveEnergy ? solution.GetThermalEnergy(_prototypeManager) : 0;
//Remove reactants
foreach (var reactant in reaction.Reactants)
{
@@ -188,24 +183,35 @@ namespace Content.Shared.Chemistry.Reaction
}
//Create products
var products = new Solution();
var products = new List<string>();
foreach (var product in reaction.Products)
{
products.AddReagent(product.Key, product.Value * unitReactions);
products.Add(product.Key);
solution.AddReagent(product.Key, product.Value * unitReactions);
}
// Trigger reaction effects
OnReaction(solution, reaction, randomReagent, owner, unitReactions);
if (reaction.ConserveEnergy)
{
var newCap = solution.GetHeatCapacity(_prototypeManager);
if (newCap > 0)
solution.Temperature = energy / newCap;
}
OnReaction(solution, reaction, null, owner, unitReactions);
return products;
}
protected virtual void OnReaction(Solution solution, ReactionPrototype reaction, ReagentPrototype randomReagent, EntityUid owner, FixedPoint2 unitReactions)
private void OnReaction(Solution solution, ReactionPrototype reaction, ReagentPrototype? reagent, EntityUid owner, FixedPoint2 unitReactions)
{
var args = new ReagentEffectArgs(owner, null, solution,
randomReagent,
reagent,
unitReactions, EntityManager, null, 1f);
var coordinates = Transform(owner).Coordinates;
_adminLogger.Add(LogType.ChemicalReaction, reaction.Impact,
$"Chemical reaction {reaction.ID:reaction} occurred with strength {unitReactions:strength} on entity {ToPrettyString(owner):metabolizer} at {coordinates}");
foreach (var effect in reaction.Effects)
{
if (!effect.ShouldApply(args))
@@ -214,12 +220,14 @@ namespace Content.Shared.Chemistry.Reaction
if (effect.ShouldLog)
{
var entity = args.SolutionEntity;
AdminLogger.Add(LogType.ReagentEffect, effect.LogImpact,
_adminLogger.Add(LogType.ReagentEffect, effect.LogImpact,
$"Reaction effect {effect.GetType().Name:effect} of reaction ${reaction.ID:reaction} applied on entity {ToPrettyString(entity):entity} at {Transform(entity).Coordinates:coordinates}");
}
effect.Effect(args);
}
_audio.PlayPvs(reaction.Sound, owner);
}
/// <summary>
@@ -230,7 +238,7 @@ namespace Content.Shared.Chemistry.Reaction
private bool ProcessReactions(Solution solution, EntityUid owner, FixedPoint2 maxVolume, SortedSet<ReactionPrototype> reactions, ReactionMixerComponent? mixerComponent)
{
HashSet<ReactionPrototype> toRemove = new();
Solution? products = null;
List<string>? products = null;
// attempt to perform any applicable reaction
foreach (var reaction in reactions)
@@ -249,30 +257,23 @@ namespace Content.Shared.Chemistry.Reaction
if (products == null)
return false;
// Remove any reactions that were not applicable. Avoids re-iterating over them in future.
foreach (var proto in toRemove)
{
reactions.Remove(proto);
}
if (products.Volume <= 0)
if (products.Count == 0)
return true;
// remove excess product
// TODO spill excess?
var excessVolume = solution.Volume + products.Volume - maxVolume;
var excessVolume = solution.Volume - maxVolume;
if (excessVolume > 0)
products.RemoveSolution(excessVolume);
solution.RemoveSolution(excessVolume);
// Add any reactions associated with the new products. This may re-add reactions that were already iterated
// over previously. The new product may mean the reactions are applicable again and need to be processed.
foreach (var reactant in products.Contents)
foreach (var product in products)
{
if (_reactions.TryGetValue(reactant.ReagentId, out var reactantReactions))
if (_reactions.TryGetValue(product, out var reactantReactions))
reactions.UnionWith(reactantReactions);
}
solution.AddSolution(products, _prototypeManager);
return true;
}

View File

@@ -32,6 +32,12 @@ namespace Content.Shared.Chemistry.Reaction
[DataField("minTemp")]
public float MinimumTemperature = 0.0f;
/// <summary>
/// If true, this reaction will attempt to conserve thermal energy.
/// </summary>
[DataField("conserveEnergy")]
public bool ConserveEnergy = true;
/// <summary>
/// The maximum temperature the reaction can occur at.
/// </summary>

View File

@@ -79,7 +79,7 @@ namespace Content.Shared.Chemistry.Reagent
EntityUid SolutionEntity,
EntityUid? OrganEntity,
Solution? Source,
ReagentPrototype Reagent,
ReagentPrototype? Reagent,
FixedPoint2 Quantity,
IEntityManager EntityManager,
ReactionMethod? Method,