Add ambient music (#16829)

This commit is contained in:
metalgearsloth
2023-05-29 10:44:11 +10:00
committed by GitHub
parent f35fcff23f
commit 0c83642c5a
84 changed files with 1252 additions and 338 deletions

View File

@@ -1,26 +0,0 @@
using Robust.Shared.Audio;
namespace Content.Server.Morgue.Components;
[RegisterComponent]
public sealed class MorgueComponent : Component
{
/// <summary>
/// Whether or not the morgue beeps if a living player is inside.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
[DataField("doSoulBeep")]
public bool DoSoulBeep = true;
[ViewVariables]
public float AccumulatedFrameTime = 0f;
/// <summary>
/// The amount of time between each beep.
/// </summary>
[ViewVariables]
public float BeepTime = 10f;
[DataField("occupantHasSoulAlarmSound")]
public SoundSpecifier OccupantHasSoulAlarmSound = new SoundPathSpecifier("/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg");
}

View File

@@ -3,6 +3,7 @@ using Content.Server.Storage.Components;
using Content.Shared.Body.Components;
using Content.Shared.Examine;
using Content.Shared.Morgue;
using Content.Shared.Morgue.Components;
using Robust.Server.GameObjects;
namespace Content.Server.Morgue;

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@@ -1,47 +0,0 @@
using Robust.Shared.Utility;
namespace Content.Server.Prayer
{
/// <summary>
/// Allows an entity to be prayed on in the context menu
/// </summary>
[RegisterComponent]
public sealed class PrayableComponent : Component
{
/// <summary>
/// If bible users are only allowed to use this prayable entity
/// </summary>
[DataField("bibleUserOnly")]
[ViewVariables(VVAccess.ReadWrite)]
public bool BibleUserOnly;
/// <summary>
/// Message given to user to notify them a message was sent
/// </summary>
[DataField("sentMessage")]
[ViewVariables(VVAccess.ReadWrite)]
public string SentMessage = "prayer-popup-notify-pray-sent";
/// <summary>
/// Prefix used in the notification to admins
/// </summary>
[DataField("notifiactionPrefix")]
[ViewVariables(VVAccess.ReadWrite)]
public string NotifiactionPrefix = "prayer-chat-notify-pray";
/// <summary>
/// Used in window title and context menu
/// </summary>
[DataField("verb")]
[ViewVariables(VVAccess.ReadOnly)]
public string Verb = "prayer-verbs-pray";
/// <summary>
/// Context menu image
/// </summary>
[DataField("verbImage")]
[ViewVariables(VVAccess.ReadOnly)]
public SpriteSpecifier? VerbImage = new SpriteSpecifier.Texture(new ("/Textures/Interface/pray.svg.png"));
}
}

View File

@@ -8,6 +8,7 @@ using Content.Shared.Popups;
using Robust.Server.Player;
using Robust.Shared.Player;
using Content.Shared.Chat;
using Content.Shared.Prayer;
using Content.Shared.Verbs;
using Robust.Server.GameObjects;
@@ -100,10 +101,9 @@ public sealed class PrayerSystem : EntitySystem
if (sender.AttachedEntity == null)
return;
_popupSystem.PopupEntity(Loc.GetString(comp.SentMessage), sender.AttachedEntity.Value, sender, PopupType.Medium);
_chatManager.SendAdminAnnouncement($"{Loc.GetString(comp.NotifiactionPrefix)} <{sender.Name}>: {message}");
_adminLogger.Add(LogType.AdminMessage, LogImpact.Low, $"{ToPrettyString(sender.AttachedEntity.Value):player} sent prayer ({Loc.GetString(comp.NotifiactionPrefix)}): {message}");
_chatManager.SendAdminAnnouncement($"{Loc.GetString(comp.NotificationPrefix)} <{sender.Name}>: {message}");
_adminLogger.Add(LogType.AdminMessage, LogImpact.Low, $"{ToPrettyString(sender.AttachedEntity.Value):player} sent prayer ({Loc.GetString(comp.NotificationPrefix)}): {message}");
}
}