Переработка рандомных артефактов
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@@ -3,6 +3,8 @@ using Content.Server.Station.Components;
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using Content.Server.Station.Systems;
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using Content.Server.Xenoarchaeology.XenoArtifacts;
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using Content.Shared._White;
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using Content.Shared.Damage;
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using Content.Shared.Stacks;
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using Content.Shared.Item;
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using Robust.Shared.Configuration;
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using Robust.Shared.Random;
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@@ -16,7 +18,7 @@ public sealed class RandomArtifactsSystem : EntitySystem
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[Dependency] private readonly IConfigurationManager _configurationManager = default!;
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[Dependency] private readonly StationSystem _station = default!;
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private float _itemToArtifactRatio; // from 0 to 100. In % percents. Default is 0.7%
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private float _itemToArtifactRatio; // from 0 to 100. In % percents. Default is 0.4%
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private bool _artifactsEnabled;
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public override void Initialize()
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@@ -34,11 +36,12 @@ public sealed class RandomArtifactsSystem : EntitySystem
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if (!_artifactsEnabled)
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return;
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// Removing old artifact-items and replace it with new funny stealthy items
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foreach (var oldArtifact in EntityQuery<ArtifactComponent>())
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{
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QueueDel(oldArtifact.Owner);
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}
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// No we don't
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// // Removing old artifact-items and replace it with new funny stealthy items
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// foreach (var oldArtifact in EntityQuery<ArtifactComponent>())
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// {
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// QueueDel(oldArtifact.Owner);
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// }
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var items = EntityQuery<ItemComponent>().ToList();
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_random.Shuffle(items);
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@@ -55,8 +58,13 @@ public sealed class RandomArtifactsSystem : EntitySystem
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if (!HasComp<StationDataComponent>(station))
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continue;
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if (HasComp<StackComponent>(entity))
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continue;
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var artifactComponent = EnsureComp<ArtifactComponent>(entity);
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_artifactsSystem.RandomizeArtifact(entity, artifactComponent);
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_artifactsSystem.SafeRandomizeArtifact(entity, artifactComponent);
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EnsureComp<DamageableComponent>(entity);
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}
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}
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