Airlock visuals (#7261)
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54
Content.Client/AirlockPainter/AirlockPainterSystem.cs
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54
Content.Client/AirlockPainter/AirlockPainterSystem.cs
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using Content.Shared.AirlockPainter;
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using Robust.Client.Graphics;
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using Robust.Client.ResourceManagement;
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using Robust.Shared.Utility;
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using System.Linq;
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using static Robust.Shared.GameObjects.SharedSpriteComponent;
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namespace Content.Client.AirlockPainter
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{
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public sealed class AirlockPainterSystem : SharedAirlockPainterSystem
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{
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[Dependency] private readonly IResourceCache _resourceCache = default!;
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public List<AirlockPainterEntry> Entries { get; private set; } = new();
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public override void Initialize()
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{
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base.Initialize();
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foreach (string style in Styles)
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{
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string? iconPath = Groups
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.FindAll(x => x.StylePaths.ContainsKey(style))?
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.MaxBy(x => x.IconPriority)?.StylePaths[style];
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if (iconPath == null)
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{
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Entries.Add(new AirlockPainterEntry(style, null));
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continue;
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}
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RSIResource doorRsi = _resourceCache.GetResource<RSIResource>(TextureRoot / new ResourcePath(iconPath));
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if (!doorRsi.RSI.TryGetState("closed", out var icon))
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{
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Entries.Add(new AirlockPainterEntry(style, null));
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continue;
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}
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Entries.Add(new AirlockPainterEntry(style, icon.Frame0));
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}
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}
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}
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public sealed class AirlockPainterEntry
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{
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public string Name;
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public Texture? Icon;
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public AirlockPainterEntry(string name, Texture? icon)
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{
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Name = name;
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Icon = icon;
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}
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}
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}
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